Добавлен тестовый голос.
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Assets/NewAudioMixer.mixer
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208
Assets/NewAudioMixer.mixer
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m_PrefabAsset: {fileID: 0}
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m_Name: NewAudioMixer
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m_Name: Master
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m_Pitch: 1916fa3c06cb731459a054aeca338059
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m_Send: 00000000000000000000000000000000
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m_Name:
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m_EffectID: 501723c8b6d021746bd4d895591704dd
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m_EffectName: Attenuation
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m_EnableWetMix: 0
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m_Name: Snapshot
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m_AudioMixer: {fileID: 24100000}
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m_FloatValues: {}
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m_TransitionOverrides: {}
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--- !u!243 &716103186404916002
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m_Name: Shoots
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--- !u!244 &3134906621760079642
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: 62438098b66093c408cd9804eaa91e73
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m_EffectName: Attenuation
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m_MixLevel: 3ca65912d9ff7f649a4900b41f9ccc18
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m_EnableWetMix: 0
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--- !u!244 &3508071888153222627
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: 9a58437aaf85eeb4198de8285473b509
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m_EffectName: Attenuation
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m_MixLevel: d8c351788b008c947851c2d868f91714
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m_EnableWetMix: 0
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--- !u!244 &5879465684049354889
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: c6ebcc391cd596d4b879a0e412a660ef
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m_EffectName: Attenuation
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m_MixLevel: be2bfe27f4ebac640bf5a29a5b61716d
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m_SendTarget: {fileID: 0}
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m_EnableWetMix: 0
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m_Bypass: 0
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8
Assets/NewAudioMixer.mixer.meta
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8
Assets/NewAudioMixer.mixer.meta
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fileFormatVersion: 2
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guid: 5b71a1e2cfc04854a866ea6c6c092898
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 24100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3032,6 +3032,18 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 1
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m_BoolArgument: 1
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &2272035603379506085
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--- !u!114 &2272035603379506085
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3832,7 +3844,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 130.05}
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m_AnchoredPosition: {x: 0, y: 130.0498}
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m_SizeDelta: {x: 0, y: -260.1}
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m_SizeDelta: {x: 0, y: -260.1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7117637458024167129
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--- !u!222 &7117637458024167129
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File diff suppressed because one or more lines are too long
@ -6,15 +6,18 @@ public class Extralife : MonoBehaviour
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{
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{
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public int life = 1;
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public int life = 1;
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[SerializeField] private DeathMenu menu;
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[SerializeField] private DeathMenu menu;
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public static int staticLives;
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public int staticNoLife;
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private void Awake() {
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staticLives = life;
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}
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void Update()
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{
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life = staticLives;
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/* void Update()
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{
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if(life == 0)
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{
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//Count.lifesValue -= 1;
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menu.LoadMenu();
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}
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}
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}*/
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private void OnTriggerEnter(Collider other) {
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private void OnTriggerEnter(Collider other) {
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if(life < 0)
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if(life < 0)
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@ -27,7 +27,7 @@ public class RewardExtraLife : MonoBehaviour
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private void Update() {
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private void Update() {
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if(health.currentHealth <= 0)
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if(health.currentHealth <= 0)
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_extraLife.life = lifeCount - 1;
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Extralife.staticLives = lifeCount - 1;
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}
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}
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private void HandleEarnedReward(object sender, Reward e)
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private void HandleEarnedReward(object sender, Reward e)
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//_extraLife.life ;
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//_extraLife.life ;
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//extralife--;
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//extralife--;
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//_extraLife.life--;
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//_extraLife.life--;
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lifeCount -= 1;
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Extralife.staticLives-- ;
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//-= 1;
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lifeCount = Extralife.staticLives ;
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_extraLife.life = lifeCount ;
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_extraLife.life = lifeCount ;
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}
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}
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public class AudioSwitcher : MonoBehaviour
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public class AudioSwitcher : MonoBehaviour
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{
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{
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public Sounds[] sounds;
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public Sounds[] sounds;
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public Sounds[] phrases;
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//public Sounds[] phrases;
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private void Awake() {
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private void Awake() {
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foreach(Sounds s in sounds)
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foreach(Sounds s in sounds)
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@ -18,7 +18,7 @@ public class AudioSwitcher : MonoBehaviour
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s.source.volume = s.volume;
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s.source.volume = s.volume;
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s.source.pitch = s.pitch;
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s.source.pitch = s.pitch;
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}
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}
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/*
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foreach(Sounds p in phrases)
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foreach(Sounds p in phrases)
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{
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{
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p.source = gameObject.AddComponent<AudioSource>();
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p.source = gameObject.AddComponent<AudioSource>();
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@ -27,8 +27,10 @@ public class AudioSwitcher : MonoBehaviour
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p.source.volume = p.volume;
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p.source.volume = p.volume;
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p.source.pitch = p.pitch;
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p.source.pitch = p.pitch;
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}
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}
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*/
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}
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}
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public void Play(string name)
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public void Play(string name)
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{
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{
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Sounds s = Array.Find(sounds, sound => sound.nmae == name);
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Sounds s = Array.Find(sounds, sound => sound.nmae == name);
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@ -36,6 +38,7 @@ public class AudioSwitcher : MonoBehaviour
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return;
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return;
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s.source.Play();
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s.source.Play();
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}
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}
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/*
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public void PlayPhrase(string name)
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public void PlayPhrase(string name)
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{
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{
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Sounds s = Array.Find(phrases, sound => sound.nmae == name);
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Sounds s = Array.Find(phrases, sound => sound.nmae == name);
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@ -43,4 +46,5 @@ public class AudioSwitcher : MonoBehaviour
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return;
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return;
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s.source.Play();
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s.source.Play();
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}
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}
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*/
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}
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}
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@ -8,47 +8,48 @@ using UnityEngine.Audio;
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public class SaySomething : MonoBehaviour
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public class SaySomething : MonoBehaviour
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{
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{
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//[SerializeField] private List<HealthController> playerHealths;
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//[SerializeField] private List<HealthController> playerHealths;
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[SerializeField] private List<Sounds> prases;
|
//[SerializeField] private List<Sounds> phrases;
|
||||||
|
[SerializeField] private Extralife life;
|
||||||
|
//[SerializeField] private GameManager manager;
|
||||||
[SerializeField] private HealthController health;
|
[SerializeField] private HealthController health;
|
||||||
|
[SerializeField] MainWeapon player;
|
||||||
|
[SerializeField] private AudioSource playerSource;
|
||||||
|
[SerializeField] private List<PlayerState> players;
|
||||||
|
private int startlives;
|
||||||
|
public static float healthCount;
|
||||||
|
public static MainWeapon mainWeapon;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
health = FindObjectOfType<HealthController>();
|
mainWeapon = player;
|
||||||
|
healthCount = health.currentHealth;
|
||||||
|
//players = new List<PlayerState>(FindObjectsOfType<PlayerState>());
|
||||||
|
|
||||||
foreach(Sounds p in prases)
|
//startPlayersCount = players.Count;
|
||||||
{
|
|
||||||
p.source = gameObject.AddComponent<AudioSource>();
|
|
||||||
p.source.clip = p.clip;
|
|
||||||
|
|
||||||
p.source.volume = p.volume;
|
startlives = Extralife.staticLives;
|
||||||
p.source.pitch = p.pitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
// playerHealths = new List<HealthController>( FindObjectsOfType<HealthController>());
|
|
||||||
// //playerHealths.AddRange( );
|
|
||||||
// foreach(HealthController hc in playerHealths)
|
|
||||||
// {
|
|
||||||
|
|
||||||
// if(hc.currentHealth <= 0)
|
|
||||||
// {
|
|
||||||
// //FindObjectOfType<AudioSwitcher>().PlayPhrase(Random.Range(0, 15));
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
if(health.currentHealth <= 0)
|
player = FindObjectOfType<MainWeapon>();
|
||||||
|
if(player == null)
|
||||||
{
|
{
|
||||||
Say();
|
VoiceEnable.isDisable = true;
|
||||||
|
//playerSource.Play();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
VoiceEnable.isDisable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Say()
|
public void Say()
|
||||||
{
|
{
|
||||||
|
|
||||||
if()
|
playerSource.Play();
|
||||||
|
Debug.Log("Play");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
27
Assets/Scripts/Audio/VoiceEnable.cs
Normal file
27
Assets/Scripts/Audio/VoiceEnable.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class VoiceEnable : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject objectToEnable;
|
||||||
|
public AudioSource source;
|
||||||
|
public static bool isDisable;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(isDisable)
|
||||||
|
objectToEnable.SetActive(true);
|
||||||
|
|
||||||
|
else
|
||||||
|
objectToEnable.SetActive(false);
|
||||||
|
//source.PlayOneShot(source.clip);
|
||||||
|
source.playOnAwake = source.clip;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Audio/VoiceEnable.cs.meta
Normal file
11
Assets/Scripts/Audio/VoiceEnable.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3f200256865677349876f0c792db445b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -10,6 +10,11 @@ public class PlayerTrigger : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other) {
|
private void OnTriggerEnter(Collider other) {
|
||||||
|
if(other.gameObject.GetComponent<ProjectileController>() == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if(other.gameObject.GetComponent<ProjectileController>().damage == 1000)
|
if(other.gameObject.GetComponent<ProjectileController>().damage == 1000)
|
||||||
{
|
{
|
||||||
FindObjectOfType<AudioSwitcher>().Play("Lighting_Hit");
|
FindObjectOfType<AudioSwitcher>().Play("Lighting_Hit");
|
||||||
|
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user