old version changes
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Assets/Prefabs_NEW/UI/ActionsPanel.prefab
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1011
Assets/Prefabs_NEW/UI/ActionsPanel.prefab
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Assets/Prefabs_NEW/UI/ActionsPanel.prefab.meta
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Assets/Prefabs_NEW/UI/ActionsPanel.prefab.meta
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77
Assets/Prefabs_NEW/UI/GoldPanel.prefab
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Assets/Prefabs_NEW/UI/GoldPanel.prefab
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7
Assets/Prefabs_NEW/UI/GoldPanel.prefab.meta
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Assets/Prefabs_NEW/UI/GoldPanel.prefab.meta
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@ -120,6 +120,6 @@ public class Attack : PlayerAction
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public bool IsReady()
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{
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return _isReady;
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return _isReady;
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}
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}
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@ -79,8 +79,7 @@ public class TileManagment : MonoBehaviour
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CheckSurroundedTiles(levelTiles, newOwner, oldOwner);
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OnAnyTileCaptured?.Invoke();
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OnAnyTileCaptured?.Invoke();
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}
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public static void AssignBuildingToTile(TileInfo tile, GameObject building)
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