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39 Commits
Zakhar ... main

Author SHA1 Message Date
RedFox0101
34b8900dce Merge branch 'Alexei' 2023-11-20 11:49:17 +02:00
RedFox0101
407a8dc88b Change version unity 2023-11-20 11:45:05 +02:00
Uamgl
3a31050f81 Final 2022-04-04 18:34:48 +02:00
Uamgl
858dd43fed Unit work completed 2022-03-29 19:13:27 +02:00
Uamgl
0cef3f4972 Add all Wariors 2022-03-25 19:34:26 +02:00
Uamgl
7ad754b56e Not Conflicts 2022-03-15 18:06:00 +02:00
Uamgl
2af75490ba Add Patroul 2022-03-15 17:45:18 +02:00
abaf11d237 added enemy random spawn, added kill unit un cheat menu 2022-03-15 16:31:57 +03:00
Uamgl
b1e00327d8 Add Warior 2022-03-12 03:45:04 +02:00
dddushesss
436e8b10d0 added warrior classes 2022-02-28 16:23:54 +03:00
dddushesss
020dbc4be6 fixed Rocket 2022-02-24 14:55:55 +03:00
dddushesss
0503421766 added scroll thirdparty asset, fixed main menu 2022-02-22 05:10:30 +03:00
dddushesss
a690c5b637 added teleport, slow arrow, invisible, fixed switching places, stake, added listing levels, 3 levels as example 2022-02-21 06:13:40 +03:00
dddushesss
975bc7b311 item system global fix 2022-02-18 05:02:16 +03:00
dddushesss
6533271dc8 Merge branch 'Zakhar' into Alexei
# Conflicts:
#	Assets/Plugins/Sirenix.meta
#	Assets/Plugins/Sirenix/Assemblies.meta
#	Assets/Plugins/Sirenix/Assemblies/NoEditor.meta
#	Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor.meta
#	Assets/Plugins/Sirenix/Odin Inspector.meta
#	Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/GeneralDrawerConfig.asset
#	Assets/Plugins/Sirenix/Odin Inspector/Config/Resources/Sirenix/GlobalSerializationConfig.asset
#	Assets/Prefab/HexCell.prefab
2022-02-14 22:10:56 +03:00
dddushesss
960f2c2e1f meta 2022-02-14 22:07:36 +03:00
dddushesss
fbbf806bab invetory fix 2022-02-14 22:03:08 +03:00
dddushesss
cb8fbbafce fixed CaptureAbility.cs 2022-02-14 05:01:53 +03:00
dddushesss
76e280dfad fixed item despawn 2022-02-14 04:52:54 +03:00
dddushesss
9ca0f33ceb added infinite mana, magnet, stakes, fixed inventory after respawn 2022-02-14 04:15:36 +03:00
dddushesss
b2dc16746a Item Fixed 2022-02-14 01:45:11 +03:00
dddushesss
eb2fd931ff added item editor in item settings 2022-02-12 23:44:05 +03:00
dddushesss
919d7c8726 fixed rocket, hard capture bar 2022-02-12 19:40:04 +03:00
dddushesss
7c8f78a39b added rocket, level editor, level settings, made round async 2022-02-12 19:07:57 +03:00
dddushesss
1b6b18e2dc added map editor 2022-02-08 23:10:34 +03:00
dddushesss
8a32e9c2dd added odin, Added LevelSettings.cs for adding new LevelS 2022-02-07 19:57:50 +03:00
dddushesss
5a736a8335 Merge branch 'Alexei' 2022-01-05 22:52:30 +03:00
dddushesss
58e6c64618 Merge branch 'main' of https://github.com/BG-Games/S_Jump-and-grub
# Conflicts:
#	Assets/Scenes/MainMenu.unity
2022-01-05 22:01:39 +03:00
dddushesss
a2bd0c5927 updated to current version 2022-01-05 19:11:58 +03:00
dddushesss
b21b000880 cleaned branch 2022-01-05 18:46:17 +03:00
dddushesss
90292f1012 Merge branch 'main' of https://github.com/BG-Games/S_Jump-and-grub
# Conflicts:
#	Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta
#	Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta
#	Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta
#	Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta
#	Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta
#	Assets/Resources/1/Pillar 01.FBX.meta
#	Assets/Resources/1/_NewSprites/1. Game_Scene/HP_Bar.png.meta
#	Assets/Resources/1/android-icons/ic_launcher-web.png.meta
#	Assets/Resources/1/android-icons/mipmap-hdpi/ic_launcher.png.meta
#	Assets/Resources/1/android-icons/mipmap-hdpi/ic_launcher_foreground.png.meta
#	Assets/Resources/1/android-icons/mipmap-hdpi/ic_launcher_round.png.meta
#	Assets/Resources/1/android-icons/mipmap-ldpi/ic_launcher.png.meta
#	Assets/Resources/1/android-icons/mipmap-mdpi/ic_launcher.png.meta
#	Assets/Resources/1/android-icons/mipmap-mdpi/ic_launcher_foreground.png.meta
#	Assets/Resources/1/android-icons/mipmap-mdpi/ic_launcher_round.png.meta
#	Assets/Resources/1/android-icons/mipmap-xhdpi/ic_launcher.png.meta
#	Assets/Resources/1/android-icons/mipmap-xhdpi/ic_launcher_foreground.png.meta
#	Assets/Resources/1/android-icons/mipmap-xhdpi/ic_launcher_round.png.meta
#	Assets/Resources/1/android-icons/mipmap-xxhdpi/ic_launcher.png.meta
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#	Assets/Resources/1/android-icons/mipmap-xxxhdpi/ic_launcher_round.png.meta
#	Assets/Resources/1/android-icons/playstore-icon.png.meta
#	Assets/Resources/menu/Emir.png.meta
#	Assets/Resources/menu/HomeBotton.png.meta
#	Assets/Resources/menu/Levell_LineUp.png.meta
#	Assets/Resources/menu/Mats.png.meta
#	Assets/Resources/menu/PlayBtn.png.meta
#	Assets/Resources/menu/Portrait/Improvements.png.meta
#	Assets/Resources/menu/Portrait/MatsLevel.png.meta
#	Assets/Resources/menu/Portrait/Mode.png.meta
#	Assets/Resources/menu/Portrait/PlayButtonBlue.png.meta
#	Assets/Resources/menu/Portrait/PlayButtonGreen.png.meta
#	Assets/Resources/menu/Portrait/PlayButtonRed.png.meta
#	Assets/Resources/menu/Portrait/ScullWhite.png.meta
#	Assets/Resources/menu/Portrait/SettingsIcons.png.meta
#	Assets/Resources/menu/Portrait/SettingsPanelBg.png.meta
#	Assets/Resources/menu/Portrait/WeaponMenu/4. Sprite_Weapons.png.meta
#	Assets/Resources/menu/Portrait/WeaponMenu/MenuBG.png.meta
#	Assets/Resources/menu/Portrait/WeaponMenu/TopBar.png.meta
#	Assets/Resources/menu/Portrait/WeaponMenu/WeaponBG.png.meta
#	Assets/Resources/menu/icon.png.meta
#	Packages/manifest.json
#	Packages/packages-lock.json
2022-01-05 18:43:24 +03:00
dddushesss
ed38351ba4 Merge branch 'Prod'
# Conflicts:
#	Assets/Prefab/AimCanvas.prefab
#	Assets/Prefab/BarCAnvas.prefab
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#	Assets/Resources/1/_NewSprites/Logo.png
#	Assets/Resources/1/_NewSprites/icon.png
#	Assets/Resources/Data/ItemData.asset
#	Assets/Scripts/Controller/GameInit.cs
#	Assets/Scripts/Items/ItemFabric.cs
#	Assets/Scripts/Units/Unit.cs
#	Assets/Scripts/Units/Views/UnitView.cs
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2022-01-05 18:42:53 +03:00
dddushesss
04652acfa5 fixes 2022-01-05 18:35:05 +03:00
dddushesss
3bbdd7e5f4 Merge branch 'main' of https://github.com/BG-Games/S_Jump-and-grub 2022-01-05 18:33:34 +03:00
dddushesss
aa3187745b metas 2022-01-05 18:14:43 +03:00
dddushesss
e630b2f332 Merge branch 'Prod'
# Conflicts:
#	Assets/Prefab/AimCanvas.prefab
#	Assets/Prefab/BarCAnvas.prefab
#	Assets/Resources/1/Character/Prefab/Asvald.prefab
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_box_blur.png
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#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_rotate_line_small.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_special_particle_blue.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_special_particle_green.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_special_particle_purple.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_special_particle_red.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_special_particle_white.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_special_particle_yellow.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_star_blue.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_star_green.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_star_light.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_star_purple.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_star_red.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_star_white.png
#	Assets/Resources/1/_NewSprites/Fx_Paticle/Particle/Texture/fx_star_yellow.png
#	Assets/Resources/1/_NewSprites/Logo.png
#	Assets/Resources/1/_NewSprites/icon.png
#	Assets/Resources/Data/ItemData.asset
#	Assets/Scripts/Controller/GameInit.cs
#	Assets/Scripts/Items/ItemFabric.cs
#	Assets/Scripts/Units/Unit.cs
#	Assets/Scripts/Units/Views/UnitView.cs
#	Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
#	Assets/TextMesh Pro/Fonts/LiberationSans.ttf
#	Assets/TextMesh Pro/Sprites/EmojiOne.png
2022-01-05 18:05:43 +03:00
dddushesss
6631d3a3a4 inited gitignore and gitattribute 2022-01-05 18:03:57 +03:00
dddushesss
854b093f45 cleaned main 2022-01-05 16:02:18 +03:00
dddushesss
76426859a2
Merge pull request #3 from BG-Games/Alexei
Items
2022-01-05 15:48:28 +03:00
2561 changed files with 2949335 additions and 668167 deletions

1
.gitattributes vendored
View File

@ -63,3 +63,4 @@
*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.anim filter=lfs diff=lfs merge=lfs -text
*.unity filter=lfs diff=lfs merge=lfs -text

56
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@ -1,56 +0,0 @@
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@ -1,5 +1,5 @@
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View File

@ -1,8 +1,8 @@
using System;
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
@ -34,28 +34,17 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
[SerializeField] protected RectTransform background = null;
[SerializeField] private RectTransform handle = null;
[HideInInspector] public Action<Vector3> OnPadDrag;
private RectTransform baseRect = null;
[SerializeField] private bool isToTranparency = false;
[SerializeField] private float timeToFade;
[SerializeField] private float transparency;
public event Action OnTouchUp;
public event Action OnTouchDown;
public event Action<Vector2> OnDrug;
public bool isJoysticDirectionZero;
private Canvas canvas;
private Camera cam;
private bool _isPressed;
public bool IsPressed => _isPressed;
private Vector2 input = Vector2.zero;
protected virtual void Start()
{
//IsTouchedUP = true;
HandleRange = handleRange;
DeadZone = deadZone;
baseRect = GetComponent<RectTransform>();
@ -69,14 +58,11 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
handle.anchorMax = center;
handle.pivot = center;
handle.anchoredPosition = Vector2.zero;
_isPressed = false;
}
public virtual void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
OnTouchDown?.Invoke();
_isPressed = true;
}
public void OnDrag(PointerEventData eventData)
@ -91,9 +77,7 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
FormatInput();
HandleInput(input.magnitude, input.normalized, radius, cam);
handle.anchoredPosition = input * radius * handleRange;
isJoysticDirectionZero = Direction.Equals(Vector2.zero);
OnDrug?.Invoke(Direction);
OnPadDrag?.Invoke(Direction);
}
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
@ -152,9 +136,8 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
public virtual void OnPointerUp(PointerEventData eventData)
{
input = Vector2.zero;
handle.anchoredPosition = Vector2.zero;
OnTouchUp?.Invoke();
_isPressed = false;
handle.anchoredPosition = Vector2.zero;
}
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
@ -167,20 +150,6 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
}
return Vector2.zero;
}
protected void FadeJoystick(bool isToTransparant)
{
if (!isToTransparant)
{
background.gameObject.GetComponent<Image>().DOFade(transparency, timeToFade);
handle.gameObject.GetComponent<Image>().DOFade(transparency, timeToFade);
}
else
{
background.gameObject.GetComponent<Image>().DOFade(1f, timeToFade);
handle.gameObject.GetComponent<Image>().DOFade(1f, timeToFade);
}
}
}
public enum AxisOptions { Both, Horizontal, Vertical }

View File

@ -13,9 +13,6 @@ public class JoystickEditor : Editor
private SerializedProperty snapY;
protected SerializedProperty background;
private SerializedProperty handle;
private SerializedProperty timeToFade;
private SerializedProperty transparency;
private SerializedProperty isToTranparency;
protected Vector2 center = new Vector2(0.5f, 0.5f);
@ -28,9 +25,6 @@ public class JoystickEditor : Editor
snapY = serializedObject.FindProperty("snapY");
background = serializedObject.FindProperty("background");
handle = serializedObject.FindProperty("handle");
isToTranparency = serializedObject.FindProperty("isToTranparency");
timeToFade = serializedObject.FindProperty("timeToFade");
transparency = serializedObject.FindProperty("transparency");
}
public override void OnInspectorGUI()
@ -60,12 +54,6 @@ public class JoystickEditor : Editor
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
EditorGUILayout.PropertyField(isToTranparency, new GUIContent("IsTranperancy", "Pick, if joystick has to be visible tranparently while inactive"));
if (isToTranparency.boolValue)
{
EditorGUILayout.PropertyField(timeToFade, new GUIContent("Fade time", "Time to made joystick transparant"));
EditorGUILayout.PropertyField(transparency, new GUIContent("Transparency"));
}
}
protected virtual void DrawComponents()

View File

@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DynamicJoystick : Joystick
{
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
[SerializeField] private float moveThreshold = 1;
protected override void Start()
{
MoveThreshold = moveThreshold;
base.Start();
background.gameObject.SetActive(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > moveThreshold)
{
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
background.anchoredPosition += difference;
}
base.HandleInput(magnitude, normalised, radius, cam);
}
}

View File

@ -0,0 +1,35 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class FloatingJoystick : Joystick
{
public Action OnTouchDown, OnTouchUp;
public bool isPressed { get; set; }
protected override void Start()
{
base.Start();
background.gameObject.SetActive(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
base.OnPointerDown(eventData);
isPressed = true;
OnTouchDown?.Invoke();
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
isPressed = false;
base.OnPointerUp(eventData);
OnTouchUp?.Invoke();
}
}

View File

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