Items #3
@ -73465,17 +73465,10 @@ AnimationClip:
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events:
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- time: 0.33333334
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- time: 0.53333336
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functionName: Step
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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||||
messageOptions: 0
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||||
- time: 0.53333336
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functionName:
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data:
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||||
objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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|
@ -400,49 +400,49 @@ AnimatorController:
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: BackToIdle
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m_Type: 9
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||||
m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
- m_Name: Build
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||||
m_Type: 9
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||||
m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
- m_Name: TreeAttack
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: Move
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m_Type: 9
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||||
m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
- m_Name: SuperJump
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m_Type: 9
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m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
- m_Name: Frozen
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m_Type: 9
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||||
m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: isMoving
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m_Type: 4
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||||
m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -7,12 +7,17 @@ using Object = UnityEngine.Object;
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namespace Chars
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{
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struct AnimLength
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{
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public float Move;
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}
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public class Player : IUnit
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{
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private HexCoordinates _curentPosition;
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private HexCoordinates spawnPos;
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private bool _isAlive;
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private GameObject _instance;
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private GameObject prefab;
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private AnimLength _animLength;
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private HexCell _cell;
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private HexGrid _hexGrid;
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private Texture _texture;
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@ -20,13 +25,15 @@ namespace Chars
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private Animator _animator;
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private PlayerView _playerView;
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private bool _isMoving;
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private static readonly int Moving = Animator.StringToHash("isMoving");
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private static readonly int Move1 = Animator.StringToHash("Move");
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private float _tick = 0.8f;
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public bool IsMoving => _isMoving;
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public GameObject Playerinstance => _instance;
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public GameObject PlayerInstance => _instance;
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public Player(PlayerData playerData, HexGrid hexGrid)
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{
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_curentPosition = playerData.spawnPos;
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spawnPos = playerData.spawnPos;
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prefab = playerData.playerPrefab;
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_isAlive = false;
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_hexGrid = hexGrid;
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@ -37,44 +44,59 @@ namespace Chars
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public void Move(HexDirection direction)
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{
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_tick = Time.time;
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if (_cell.GetNeighbor(direction))
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{
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_isMoving = true;
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_cell = _cell.GetNeighbor(direction);
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_curentPosition = _cell.coordinates;
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_instance.transform.LookAt(_cell.transform);
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_animator.SetTrigger("Move");
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_animator.SetBool("isMoving", _isMoving);
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_animator.SetTrigger(Move1);
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_animator.SetBool(Moving, _isMoving);
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_playerView.OnStep += () =>
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{
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_isMoving = false;
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_cell.PaintHex(_texture);
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_animator.SetBool("isMoving", _isMoving);
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_tick = Time.time - _tick;
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_animator.SetBool(Moving, _isMoving);
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};
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_instance.transform.DOMove(_cell.transform.position, _animator.GetCurrentAnimatorClipInfo(0).LongLength);
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_instance.transform.DOMove(_cell.transform.position, _animLength.Move);
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}
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}
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private void SetAnimLength()
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{
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AnimationClip[] clips = _animator.runtimeAnimatorController.animationClips;
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foreach(var clip in clips)
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{
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_animLength.Move = clip.name switch
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{
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"Jump" => clip.length,
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_ => _animLength.Move
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};
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}
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}
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public void Spawn()
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{
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if (!_isAlive)
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{
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_cell = _hexGrid.GetCellFromCoord(_curentPosition);
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_cell = _hexGrid.GetCellFromCoord(spawnPos);
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_cell.PaintHex(_texture);
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for (int i = 0; i < 6; i++)
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{
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_cell.GetNeighbor((HexDirection)i).PaintHex(_texture);
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}
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_instance = Object.Instantiate(prefab, _cell.transform.parent);
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_instance.transform.localPosition = _cell.transform.localPosition;
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OnPlayerSpawned?.Invoke(_instance);
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_isAlive = true;
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_animator = _instance.GetComponent<Animator>();
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_playerView = _instance.GetComponent<PlayerView>();
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SetAnimLength();
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}
|
||||
}
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||||
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||||
|
Loading…
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Reference in New Issue
Block a user