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@ -4,7 +4,7 @@ namespace Chars
|
||||
{
|
||||
public class Enemy : IUnit
|
||||
{
|
||||
public void Move(HexCoordinates coordinates)
|
||||
public void Move(HexDirection direction)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ namespace Chars
|
||||
{
|
||||
public interface IUnit
|
||||
{
|
||||
public void Move(HexCoordinates coordinates);
|
||||
public void Move(HexDirection direction);
|
||||
public void Spawn();
|
||||
public void Death();
|
||||
}
|
||||
|
@ -13,18 +13,25 @@ namespace Chars
|
||||
private HexCell _cell;
|
||||
private HexGrid _hexGrid;
|
||||
|
||||
public GameObject Playerinstance => _instance;
|
||||
|
||||
public Player(PlayerData playerData, HexGrid hexGrid)
|
||||
{
|
||||
_curentPosition = playerData.SpawnPos;
|
||||
prefab = playerData.PlayerPrefab;
|
||||
_curentPosition = playerData.spawnPos;
|
||||
prefab = playerData.playerPrefab;
|
||||
_isAlive = false;
|
||||
_hexGrid = hexGrid;
|
||||
|
||||
}
|
||||
|
||||
public void Move(HexCoordinates coordinates)
|
||||
|
||||
public void Move(HexDirection direction)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
if (_cell.GetNeighbor(direction))
|
||||
{
|
||||
_cell = _cell.GetNeighbor(direction);
|
||||
_instance.transform.Translate(_cell.transform.position);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Spawn()
|
||||
|
@ -1,19 +1,68 @@
|
||||
using Runtime.Controller;
|
||||
using System;
|
||||
using Data;
|
||||
using HexFiled;
|
||||
using Runtime.Controller;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Chars
|
||||
{
|
||||
public class PlayerControl : IExecute
|
||||
{
|
||||
private Player _player;
|
||||
private FloatingJoystick _moveJoystick;
|
||||
private FloatingJoystick _attackJoystick;
|
||||
|
||||
public PlayerControl(Player player)
|
||||
public PlayerControl(Player player, PlayerData playerData)
|
||||
{
|
||||
_player = player;
|
||||
var joyView = Object.Instantiate(playerData.joystickView);
|
||||
_moveJoystick = joyView.MoveJoystick;
|
||||
_attackJoystick = joyView.AttackJoystick;
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
|
||||
if (_moveJoystick.Direction != Vector2.zero)
|
||||
{
|
||||
_player.Move(VectorToDirection(_moveJoystick.Direction.normalized));
|
||||
}
|
||||
}
|
||||
|
||||
private static HexDirection VectorToDirection(Vector2 dir)
|
||||
{
|
||||
if (dir.x >= 0 && dir.y <= 1 && dir.x <= 1 && dir.y >= 0.5)
|
||||
{
|
||||
return HexDirection.NE;
|
||||
}
|
||||
|
||||
if (Math.Abs(dir.x - 1f) < 0.2 && dir.y <= 0.5 && dir.y >= -0.5)
|
||||
{
|
||||
return HexDirection.E;
|
||||
}
|
||||
|
||||
if (dir.x <= 1 && dir.y <= -0.5 && dir.x >= 0 && dir.y >= -1)
|
||||
{
|
||||
return HexDirection.SE;
|
||||
}
|
||||
|
||||
if (dir.x <= 0 && dir.y >= -1 && dir.x >= -1 && dir.y <= -0.5)
|
||||
{
|
||||
return HexDirection.SW;
|
||||
}
|
||||
|
||||
if (Math.Abs(dir.x - (-1f)) < 0.2 && dir.y >= -0.5 && dir.y <= 0.5)
|
||||
{
|
||||
return HexDirection.W;
|
||||
}
|
||||
|
||||
if (dir.x >= -1 && dir.y >= 0.5 && dir.x <= 0 && dir.y <= 1)
|
||||
{
|
||||
return HexDirection.NW;
|
||||
}
|
||||
|
||||
return HexDirection.NULL;
|
||||
}
|
||||
}
|
||||
}
|
17
Assets/Scripts/Chars/PlayerControlView.cs
Normal file
17
Assets/Scripts/Chars/PlayerControlView.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Chars
|
||||
{
|
||||
public class PlayerControlView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private FloatingJoystick moveJoystick;
|
||||
[SerializeField] private FloatingJoystick attackJoystick;
|
||||
|
||||
|
||||
public FloatingJoystick MoveJoystick => moveJoystick;
|
||||
public FloatingJoystick AttackJoystick => attackJoystick;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Chars/PlayerControlView.cs.meta
Normal file
11
Assets/Scripts/Chars/PlayerControlView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 2019082adca55bd4c8ae55c9a0543ae6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -19,7 +19,10 @@ namespace Controller
|
||||
|
||||
var unitFactory = new UnitFactory(units);
|
||||
hexGrid.OnGridLoaded += unitFactory.Spawn;
|
||||
|
||||
|
||||
PlayerControl playerControl = new PlayerControl(player, data.PlayerData);
|
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controllers.Add(playerControl);
|
||||
|
||||
}
|
||||
|
||||
private void DoSomething(HexCell cell)
|
||||
|
@ -1,4 +1,5 @@
|
||||
using HexFiled;
|
||||
using Chars;
|
||||
using HexFiled;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Data
|
||||
@ -6,8 +7,8 @@ namespace Data
|
||||
[CreateAssetMenu(fileName = "PlayerData", menuName = "Data/PlayerData", order = 0)]
|
||||
public class PlayerData : ScriptableObject
|
||||
{
|
||||
public HexCoordinates SpawnPos;
|
||||
public GameObject PlayerPrefab;
|
||||
public FloatingJoystick Joystick;
|
||||
public HexCoordinates spawnPos;
|
||||
public GameObject playerPrefab;
|
||||
public PlayerControlView joystickView;
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
namespace HexFiled
|
||||
{
|
||||
public enum HexDirection {
|
||||
NE, E, SE, SW, W, NW
|
||||
NE, E, SE, SW, W, NW, NULL
|
||||
}
|
||||
|
||||
public static class HexDirectionExtensions
|
||||
|
Loading…
x
Reference in New Issue
Block a user