Run-and-capture/Assets/Scripts/Audio/GameoverControll.cs

24 lines
486 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameoverControll : MonoBehaviour
{
public int count = 0;
public AudioSource source;
private void Update() {
count = Extralife.staticLives;
if(Extralife.staticLives < 0)
{
Gameover.disable = false;
source.playOnAwake = source.clip;
}
else
{
Gameover.disable = true;
}
}
}