25 lines
621 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Victory : MonoBehaviour
{
private List<TileInfo> info;
public TileOwner owner;
private void Awake() {
info = new List<TileInfo>( FindObjectsOfType<TileInfo>());
for (int i = 0; i < info.Count; i++)
{
info[i].GetComponent<TileInfo>().tileOwnerIndex = owner;
//if(GetComponent<TileInfo>().tileOwnerIndex != owner)
//GetComponent<TileInfo>().tileOwnerIndex = owner;
//info.Add(tile);
}
}
private void Update() {
}
}