26 lines
696 B
C#
26 lines
696 B
C#
using System;
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using MK.Toon;
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "MusicData", menuName = "Data/MusicData", order = 0)]
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public class MusicData : ScriptableObject
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{
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[SerializeField] private AudioClip startMusic;
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[SerializeField] private AudioClip backMusic;
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[SerializeField] private SFXMusic sfxMusic;
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public AudioClip StartMusic => startMusic;
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public AudioClip BackMusic => backMusic;
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public SFXMusic SfxMusic => sfxMusic;
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}
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[Serializable]
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public struct SFXMusic
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{
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[SerializeField] private AudioClip _step;
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public AudioClip Step => _step;
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}
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} |