59 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using System;
using UnityEngine.Audio;
public class SaySomething : MonoBehaviour
{
//[SerializeField] private HealthController health;
[SerializeField] MainWeapon player;
[SerializeField] List<SwitchWeapon> enemies;
//[SerializeField] private List<PlayerState> players;
private int startPlayersCount;
public static float healthCount;
public static MainWeapon mainWeapon;
public static SwitchWeapon staticswitch;
void Start()
{
mainWeapon = player;
//healthCount = health.currentHealth;
startPlayersCount = new List<SwitchWeapon>( FindObjectsOfType<SwitchWeapon>()).Count;
}
private void Update() {
player = FindObjectOfType<MainWeapon>();
if(player == null)
{
//VoiceEnable.isDisable = true;
//playerSource.Play();
}
else
//VoiceEnable.isDisable = false;
enemies = new List<SwitchWeapon>( FindObjectsOfType<SwitchWeapon>());
if(enemies.Count < startPlayersCount)
{
VoiceEnable.isAiDisabled = true;
//playerSource.Play();
}
else
VoiceEnable.isAiDisabled = false;
}
public void Say()
{
//playerSource.Play();
Debug.Log("Play");
}
}