176 lines
5.4 KiB
C#
176 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Units;
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using Random = UnityEngine.Random;
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namespace HexFiled
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{
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public class PaintedController
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{
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private HexCell _cell;
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public PaintedController()
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{
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HexManager.UnitCurrentCell = new Dictionary<UnitColor, (HexCell cell, Unit unit)>();
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}
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public void SetHexColors(HexCell cell)
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{
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_cell = cell;
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var hexByColorDict = Enum.GetValues(typeof(UnitColor)).Cast<UnitColor>().ToDictionary(color => color,
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color => cell.GetListNeighbours().Where(x => x != null && x.Color == color).ToList());
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cell.GetListNeighbours().Where(x => x != null && x.Color != cell.Color).ToList().ForEach(neighbour =>
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{
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if (hexByColorDict.TryGetValue(neighbour.Color, out var value) &&
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value.Count >= 2 && value.Count < 6)
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{
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value.ForEach(x =>
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{
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var path = Round(x, null);
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if (!path.hasPath)
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{
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HexManager.PaintHexList(path.field, cell.Color, 0.05f);
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}
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});
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}
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if (neighbour.Color != UnitColor.Grey
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&& HexManager.UnitCurrentCell.TryGetValue(neighbour.Color, out var unit)
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&& hexByColorDict.TryGetValue(neighbour.Color, out var cells)
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&& cells.Count >= 2 && cells.Count < 5
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&& !HasPath(neighbour, unit.cell, out var path))
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{
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HexManager.PaintHexList(path, UnitColor.Grey);
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}
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});
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}
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private (bool hasPath, List<HexCell> field) Round(HexCell start, HexCell end)
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{
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if (start == null || start.Color == _cell.Color)
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{
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return (true, null);
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}
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List<HexCell> closedList = new List<HexCell>();
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HexCell currentCell = start;
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Stack<HexCell> stackIterators = new Stack<HexCell>();
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stackIterators.Push(currentCell);
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closedList.Add(currentCell);
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while (stackIterators.Count >= 0)
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{
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if (end != null && currentCell == end)
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return (true, closedList);
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List<HexCell> openList = new List<HexCell>();
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foreach (var neighbour in currentCell.GetListNeighbours())
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{
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if (neighbour == null)
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{
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return (true, null);
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}
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if (closedList.Contains(neighbour) || neighbour.Color == _cell.Color) continue;
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openList.Add(neighbour);
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if (neighbour.GetListNeighbours().Contains(end))
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{
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return (true, null);
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}
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}
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if (openList.Count > 0)
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{
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currentCell = openList[Random.Range(0, openList.Count - 1)];
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closedList.Add(currentCell);
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stackIterators.Push(currentCell);
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}
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else
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{
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if (stackIterators.Count == 0)
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{
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return (false, closedList);
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}
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currentCell = stackIterators.Pop();
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}
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if (currentCell.GetListNeighbours().Contains(end))
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{
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return (true, null);
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}
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}
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return (false, closedList);
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}
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private bool HasPath(HexCell start, HexCell end,
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out List<HexCell> value)
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{
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if (start.Color == _cell.Color || end.Color == _cell.Color)
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{
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value = null;
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return true;
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}
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List<HexCell> closedList = new List<HexCell>();
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HexCell currentCell = start;
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Stack<HexCell> stackIterators = new Stack<HexCell>();
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stackIterators.Push(currentCell);
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closedList.Add(currentCell);
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while (stackIterators.Count >= 0)
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{
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if (currentCell == end)
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{
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value = null;
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return true;
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}
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List<HexCell> openList = currentCell.GetListNeighbours()
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.Where(neighbour =>
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neighbour != null && !closedList.Contains(neighbour) && neighbour.Color == start.Color)
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.ToList();
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if (openList.Count > 0)
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{
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currentCell = openList[Random.Range(0, openList.Count - 1)];
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closedList.Add(currentCell);
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stackIterators.Push(currentCell);
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}
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else
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{
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if (stackIterators.Count == 0)
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{
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value = closedList;
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return false;
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}
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currentCell = stackIterators.Pop();
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}
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if (currentCell.GetListNeighbours().Contains(end))
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{
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value = null;
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return true;
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}
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}
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value = closedList;
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return false;
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}
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}
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} |