2021-09-19 16:30:45 +03:00

24 lines
513 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class GameData : MonoBehaviour
{
public static int coins = 0;
public static int playerLevel = 5;
public static int gameMaxPlayers = 3;
public static int possibleMaxPlayers = 4;
public static Action OnCoinsCollected;
public static void AddCoin(int amount)
{
if (amount > 0)
{
coins += amount;
OnCoinsCollected?.Invoke();
}
}
}