Run-and-capture/Assets/Scripts/Actions/BuildWithEffect.cs

25 lines
631 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildWithEffect : MonoBehaviour
{
public MainWeapon player;
public ToweHealthController tower;
public GameObject prefVFX;
void Start()
{
player = FindObjectOfType<MainWeapon>();
//Instantiate(prefVFX);
}
private void OnEnable() {
player = FindObjectOfType<MainWeapon>();
if(player != null && player.GetComponent<PlayerState>().ownerIndex == tower.owner)
Instantiate(prefVFX, player.GetComponentInParent<Transform>());
}
private void Update() {
}
}