Эффект бонуса на игроке и ИИ.

This commit is contained in:
DyatelO 2021-12-01 06:06:35 +03:00
parent 84ead72f40
commit 46b5b912c2
9 changed files with 176 additions and 64 deletions

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@ -4,13 +4,21 @@ using UnityEngine;
public class BuildWithEffect : MonoBehaviour
{
public MainWeapon player;
public ToweHealthController tower;
public GameObject prefVFX;
void Start()
{
player = FindObjectOfType<MainWeapon>();
//Instantiate(prefVFX);
}
private void OnEnable() {
player = FindObjectOfType<MainWeapon>();
if(player != null && player.GetComponent<PlayerState>().ownerIndex == tower.owner)
Instantiate(prefVFX, player.GetComponentInParent<Transform>());
}
Instantiate(prefVFX, gameObject.GetComponentInParent<Transform>());
private void Update() {
}
}

View File

@ -14,21 +14,21 @@ public class PlayerTrigger : MonoBehaviour
{
return;
}
if(other.gameObject.GetComponent<ProjectileController>().damage == 1000)
{
FindObjectOfType<AudioSwitcher>().Play("Lighting_Hit");
Debug.Log("Take 1000");
//Debug.Log("Take 1000");
}
else if(other.gameObject.GetComponent<ProjectileController>().damage == 360)
{
FindObjectOfType<AudioSwitcher>().Play("Laser_Hit");
Debug.Log("Take 360");
//Debug.Log("Take 360");
}
else if(other.gameObject.GetComponent<ProjectileController>().damage == 440)
{
FindObjectOfType<AudioSwitcher>().Play("TowerCrystall_Hit");
Debug.Log("Take 440");
//Debug.Log("Take 440");
}
}
}

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