Run-and-capture/Assets/CheatMenu.cs
2022-01-26 00:01:04 +03:00

23 lines
436 B
C#

using System.Collections;
using System.Collections.Generic;
using Data;
using HexFiled;
using Units;
using UnityEngine;
public class CheatMenu : MonoBehaviour
{
[SerializeField] private UnitData _data;
private Unit _player;
void Start()
{
_player = HexManager.UnitCurrentCell[_data.Units.Find(x => x.isPlayer).color].unit;
}
// Update is called once per frame
void Update()
{
}
}