18 lines
460 B
C#
18 lines
460 B
C#
using Chars;
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using HexFiled;
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "PlayerData", menuName = "Data/PlayerData", order = 0)]
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public class PlayerData : ScriptableObject
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{
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public HexCoordinates spawnPos;
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public GameObject playerPrefab;
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public PlayerControlView joystickView;
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public UnitColor color;
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public int manaRegen;
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public int maxMana;
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public int maxHP;
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}
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} |