18 lines
460 B
C#

using Chars;
using HexFiled;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "PlayerData", menuName = "Data/PlayerData", order = 0)]
public class PlayerData : ScriptableObject
{
public HexCoordinates spawnPos;
public GameObject playerPrefab;
public PlayerControlView joystickView;
public UnitColor color;
public int manaRegen;
public int maxMana;
public int maxHP;
}
}