20 lines
541 B
C#

using HexFiled;
using UnityEngine;
using UnityEngine.UI;
namespace Runtime.Data
{
[CreateAssetMenu(fileName = "FieldData", menuName = "Data/Field Data")]
public class FieldData : ScriptableObject
{
public int width = 6;
public int height = 6;
public Color defaultColor = Color.white;
public Color touchedColor = Color.magenta;
public HexCell cellPrefab;
public Text cellLabelPrefab;
public GameObject CoordinatesCanvas;
public GameObject HexMeshPrefab;
}
}