29 lines
674 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScaleChanger : MonoBehaviour
{
[SerializeField] private Transform _startScale;
private float minScale = 0;
private float maxScale = 1f;
private void Awake()
{
//_startPosition.radius = 0.0f;
_startScale.localScale = new Vector3(minScale, minScale);
// _maxRadius.radius = 0.1f;
}
private void FixedUpdate()
{
for(float i = minScale; i <= 1; i++)
{
var x = 0.1f;
minScale += x;
_startScale.localScale = new Vector3(minScale, 1f, minScale);
}
}
}