Run-and-capture/Assets/Scripts/HexFiled/PaintedController.cs

226 lines
7.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace HexFiled
{
public class PaintedController
{
public static Dictionary<UnitColor, HexCell> unitCurrentCell;
private HexCell _cell;
public PaintedController()
{
unitCurrentCell = new Dictionary<UnitColor, HexCell>();
}
public void SetHexColors(HexCell cell)
{
_cell = cell;
List<HexCell> cells = new List<HexCell>();
for(int i = 0 ; i < 6 ; i++)
{
cells.Add(cell.GetNeighbor((HexDirection)i));
}
var hexByColorDict = DifferentHexByColor(cells);
foreach (var item in hexByColorDict)
{
if(item.Value.Count > 0 && item.Key != UnitColor.GREY && item.Key != cell.Color )
{
foreach(var cellNeighbour in item.Value)
{
if(unitCurrentCell.ContainsKey(item.Key))
{
var path = HasPath(cellNeighbour, unitCurrentCell[item.Key]);
if(!path.hasPath)
{
path.field.ForEach(x => x.PaintHex(UnitColor.GREY));
}
}
}
}
else if (item.Key != cell.Color)
{
}
}
}
private Dictionary<UnitColor, List<HexCell>> DifferentHexByColor(List<HexCell> cellsList)
{
Dictionary<UnitColor, List<HexCell>> resultDict = new Dictionary<UnitColor, List<HexCell>>();
cellsList.ForEach(cell => {
if(cell != null && resultDict.ContainsKey(cell.Color))
{
resultDict[cell.Color].Add(cell);
}
else if(cell != null)
{
resultDict.Add(cell.Color, new List<HexCell>{cell});
}
}
);
return resultDict;
}
private List<HexCell> FillRound(List<HexCell> cells)
{
List<HexCell> neighbourByColor = new List<HexCell>();
for (int i = 0; i < 6; i++)
{
var neighbour = _cell.GetNeighbor((HexDirection)i);
if(neighbour.Color == _cell.Color)
{
neighbourByColor.Add(neighbour);
}
}
if(neighbourByColor.Count > 1 && neighbourByColor.Count < 6)
{
var start = neighbourByColor[Random.Range(0, neighbourByColor.Count - 1)];
var end = neighbourByColor[Random.Range(0, neighbourByColor.Count - 1)];
neighbourByColor.Remove(start);
var path = HasPath(start, end);
while(neighbourByColor.Count <= 0 && path.hasPath)
{
start = neighbourByColor[Random.Range(0, neighbourByColor.Count - 1)];
end = neighbourByColor[Random.Range(0, neighbourByColor.Count - 1)];
neighbourByColor.Remove(start);
path = HasPath(start, end);
}
if(!path.hasPath)
{
}
foreach (var cell in cells)
{
}
}
}
private ( bool hasPath , List<HexCell> field ) HasPath(HexCell start, HexCell end)
{
List<HexCell> closedList = new List<HexCell>();
HexCell currentCell = start;
Stack<HexCell> stackIteators = new Stack<HexCell>();
stackIteators.Push(currentCell);
closedList.Add(currentCell);
closedList.Add(_cell);
while(stackIteators.Count >= 0 )
{
if(currentCell == end)
return ( true, closedList);
List<HexCell> openList = new List<HexCell>();
for(int i = 0 ; i < 6; i++)
{
HexCell neighbour = currentCell.GetNeighbor( (HexDirection)i );
if(!closedList.Contains(neighbour) && neighbour.Color == end.Color)
{
openList.Add(neighbour);
}
}
if(openList.Count > 0)
{
currentCell = openList[Random.Range(0, openList.Count -1 )];
closedList.Add(currentCell);
stackIteators.Push(currentCell);
}
else
{
if (stackIteators.Count == 0)
{
return ( false, closedList);
}
currentCell = stackIteators.Pop();
}
}
return ( false, closedList);
}
}
}
/*
if(start == end)
return true;
if(currentCell.Cell.coordinates.Y < end.coordinates.Y)
{
var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.W);
if (!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
{
stackIteators.Push(currentCell);
currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
closedList.Add(currentCell.Cell);
continue;
}
}
else if(currentCell.Cell.coordinates.Y > end.coordinates.Y)
{
var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.E);
if(!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
{
stackIteators.Push(currentCell);
currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
closedList.Add(currentCell.Cell);
continue;
}
}
// Z
if(currentCell.Cell.coordinates.Z > end.coordinates.Z)
{
var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.SE);
if (!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
{
stackIteators.Push(currentCell);
currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
closedList.Add(currentCell.Cell);
continue;
}
}
else if(currentCell.Cell.coordinates.Z < end.coordinates.Z)
{
var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.NW);
if(!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
{
stackIteators.Push(currentCell);
currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
closedList.Add(currentCell.Cell);
continue;
}
}
currentCell = stackIteators.Pop();
if(stackIteators.Count == 0)
return false;
*/