Run-and-capture/Assets/Prefab/Tests/DestroyBullet.cs
DyatelO e196974851 Merge branch 'Zakhar' of https://github.com/BG-Games/S_Jump-and-grub into Zakhar
# Conflicts:
#	Assets/Scripts/HexFiled/PaintedController.cs
2022-01-05 02:49:07 +03:00

15 lines
244 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyBullet : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Destroy(gameObject, 2f);
}
}