Merge branch 'Zakhar' of https://github.com/BG-Games/S_Jump-and-grub into Zakhar
# Conflicts: # Assets/Scripts/HexFiled/PaintedController.cs
This commit is contained in:
commit
e196974851
55
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55
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Normal file
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7
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14
Assets/Prefab/Tests/DestroyBullet.cs
Normal file
14
Assets/Prefab/Tests/DestroyBullet.cs
Normal file
@ -0,0 +1,14 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DestroyBullet : MonoBehaviour
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||||
{
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// Start is called before the first frame update
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void Start()
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{
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Destroy(gameObject, 2f);
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}
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}
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11
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59
Assets/Prefab/Tests/Fire.cs
Normal file
59
Assets/Prefab/Tests/Fire.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Fire : MonoBehaviour
|
||||
{
|
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public Transform barrel;
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public GameObject bulletPref;
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|
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public GameObject[] ammo;
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public Stack<GameObject> ammoStack = new Stack<GameObject>();
|
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||||
private int ammoAnount;
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private void Start() {
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//ammo.Push(bulletPref);
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for(int i = 0; i <=2; i++)
|
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{
|
||||
ammoStack.Push(ammo[i]);
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ammo[i].SetActive(false);
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Debug.Log($"Should print out : {ammoStack.Peek()}");
|
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|
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}
|
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// foreach (var item in ammoStack)
|
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// {
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// item.SetActive(false);
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// }
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// if(ammo.Length <= 3)
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// {
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// ammoStack.Pop().SetActive(false);
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// Debug.Log($"Should print out : {ammoStack.Peek().name}");
|
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|
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// }
|
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ammoAnount = 0;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if(Input.GetButtonDown("Fire1") && ammoAnount > 0)
|
||||
{
|
||||
var spawnBullet = Instantiate(bulletPref, barrel.localPosition, barrel.rotation);
|
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//spawnBullet.GetComponent<Rigidbody>().
|
||||
spawnBullet.transform.Translate(Vector3.forward * Time.deltaTime * 10f);
|
||||
ammoAnount -= 1;
|
||||
ammoStack.Pop().SetActive(false);
|
||||
}
|
||||
|
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if(Input.GetKeyDown(KeyCode.R))
|
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{
|
||||
ammoAnount = 3;
|
||||
for (int i = 0; i <= 2; i++)
|
||||
{
|
||||
ammoStack.Push(ammo[i]);
|
||||
ammo[i].SetActive(true);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
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1260
Assets/Scenes/TestMana.unity
Normal file
1260
Assets/Scenes/TestMana.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/TestMana.unity.meta
Normal file
7
Assets/Scenes/TestMana.unity.meta
Normal file
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8
Assets/Scripts/States.meta
Normal file
8
Assets/Scripts/States.meta
Normal file
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65
Assets/Scripts/States/Gamelogic.cs
Normal file
65
Assets/Scripts/States/Gamelogic.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Gamelogic : MonoBehaviour
|
||||
{
|
||||
Mana manaSystem;
|
||||
|
||||
private void Start() {
|
||||
manaSystem = new Mana();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
Debug.Log("HP: " + manaSystem.Current_MP);
|
||||
|
||||
manaSystem.Update();
|
||||
}
|
||||
}
|
||||
public class Mana
|
||||
{
|
||||
public float Max_MP = 100;
|
||||
public float Current_MP = 1;
|
||||
List<ManaRegen> regenList;
|
||||
public Mana()
|
||||
{
|
||||
regenList = new List<ManaRegen>();
|
||||
}
|
||||
public Mana(float max, float current)
|
||||
{
|
||||
Max_MP = max;
|
||||
Current_MP = current;
|
||||
regenList = new List<ManaRegen>();
|
||||
}
|
||||
public void Update() {
|
||||
foreach (var regen in regenList.ToArray())
|
||||
{
|
||||
if(Current_MP < Max_MP && regen.fDuraton > 0)
|
||||
{
|
||||
Current_MP += regen.fManaPerSecond * Time.deltaTime;
|
||||
}
|
||||
regen.fDuraton -= 1f *Time.deltaTime;
|
||||
|
||||
if(regen.fDuraton < 0)
|
||||
{
|
||||
regenList.RemoveAt(regenList.IndexOf(regen));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ManaRegen
|
||||
{
|
||||
public float fDuraton;
|
||||
public float fManaPerSecond;
|
||||
|
||||
public ManaRegen()
|
||||
{
|
||||
|
||||
}
|
||||
public ManaRegen(float duration, float manaPerSecond)
|
||||
{
|
||||
fDuraton = duration;
|
||||
fManaPerSecond = manaPerSecond;
|
||||
}
|
||||
}
|
11
Assets/Scripts/States/Gamelogic.cs.meta
Normal file
11
Assets/Scripts/States/Gamelogic.cs.meta
Normal file
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60
Assets/Scripts/States/ManaBar.cs
Normal file
60
Assets/Scripts/States/ManaBar.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ManaBar : MonoBehaviour
|
||||
{
|
||||
public Slider manaBar;
|
||||
|
||||
private int maxMana = 100;
|
||||
private int currentMana;
|
||||
private WaitForSeconds regenTick = new WaitForSeconds(0.5f);
|
||||
private Coroutine regen;
|
||||
|
||||
|
||||
public static ManaBar instance;
|
||||
|
||||
private void Awake() {
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
currentMana = maxMana;
|
||||
manaBar.maxValue = maxMana;
|
||||
manaBar.value = maxMana;
|
||||
}
|
||||
|
||||
public void UseMana(int amount)
|
||||
{
|
||||
if(currentMana - amount >= 0 )
|
||||
{
|
||||
currentMana -= amount;
|
||||
manaBar.value = currentMana;
|
||||
|
||||
if(regen != null)
|
||||
StopCoroutine(regen);
|
||||
|
||||
regen = StartCoroutine(RegenMana());
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Not enough mana");
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator RegenMana()
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
|
||||
while(currentMana < maxMana)
|
||||
{
|
||||
currentMana += maxMana / 10;
|
||||
manaBar.value = currentMana;
|
||||
yield return regenTick;
|
||||
}
|
||||
|
||||
regen = null;
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/States/ManaBar.cs.meta
Normal file
11
Assets/Scripts/States/ManaBar.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 38891abd62cc9634584e630986c02534
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13
Assets/Scripts/States/Player.cs
Normal file
13
Assets/Scripts/States/Player.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
private void Update() {
|
||||
if(Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
ManaBar.instance.UseMana(15);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/States/Player.cs.meta
Normal file
11
Assets/Scripts/States/Player.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8effecfd846c8cf43ab76c0185e0f2a0
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@ -201,7 +201,7 @@ namespace Units
|
||||
ball.transform.DOMove(
|
||||
new Vector3(_direction.normalized.x,
|
||||
0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance +
|
||||
_instance.transform.position + new Vector3(0, 2, 0),
|
||||
_instance.transform.position + new Vector3(0, 2, 0), // initiate
|
||||
_weapon.speed)
|
||||
.SetEase(Ease.Linear)
|
||||
.OnComplete(() => Object.Destroy(ball));
|
||||
@ -227,6 +227,8 @@ namespace Units
|
||||
float maxHp = _data.maxHP;
|
||||
float maxMana = _data.maxMana;
|
||||
_barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
|
||||
//_barCanvas.ManaBar.value =
|
||||
//_unitView.RegenMana(10);
|
||||
_barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
|
||||
}
|
||||
|
||||
|
@ -28,6 +28,9 @@ public class UnitView : MonoBehaviour
|
||||
private Action _startRegen;
|
||||
private Coroutine _previosRegen;
|
||||
private Coroutine _previosReload;
|
||||
//
|
||||
//private WaitForSeconds regenTick = new WaitForSeconds(0.5f);
|
||||
//
|
||||
private int _mana;
|
||||
private Action _capureHex;
|
||||
private Sequence _sequence;
|
||||
@ -85,13 +88,17 @@ public class UnitView : MonoBehaviour
|
||||
|
||||
public void RegenMana(int mana)
|
||||
{
|
||||
|
||||
if (_previosRegen != null)
|
||||
{
|
||||
StopCoroutine(_previosRegen);
|
||||
}
|
||||
|
||||
_mana = mana;
|
||||
//_startRegen.Invoke();
|
||||
_previosRegen = StartCoroutine(Regen());
|
||||
|
||||
//return _mana;
|
||||
}
|
||||
|
||||
private void Step()
|
||||
@ -135,6 +142,7 @@ public class UnitView : MonoBehaviour
|
||||
shot.Switch();
|
||||
_shootUIStack.Push(shot);
|
||||
StartCoroutine(Reload());
|
||||
_previosReload = null;
|
||||
}
|
||||
|
||||
private IEnumerator Regen()
|
||||
@ -144,9 +152,17 @@ public class UnitView : MonoBehaviour
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
_mana += _manaRegen;
|
||||
_startRegen.Invoke();
|
||||
StartCoroutine(Regen());
|
||||
|
||||
yield return new WaitForSeconds(2f);
|
||||
while(_mana < 100)
|
||||
{
|
||||
_mana += _manaRegen;
|
||||
_startRegen.Invoke();
|
||||
}
|
||||
|
||||
//StartCoroutine(Regen());
|
||||
_previosRegen = null;
|
||||
|
||||
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user