# Conflicts:
#	Assets/Scripts/HexFiled/PaintedController.cs
This commit is contained in:
DyatelO 2022-01-05 02:49:07 +03:00
commit e196974851
24 changed files with 1979 additions and 43 deletions

55
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42
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{
"version": "2.0.0",
"tasks": [
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"type": "process",
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyBullet : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Destroy(gameObject, 2f);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : MonoBehaviour
{
public Transform barrel;
public GameObject bulletPref;
public GameObject[] ammo;
public Stack<GameObject> ammoStack = new Stack<GameObject>();
private int ammoAnount;
private void Start() {
//ammo.Push(bulletPref);
for(int i = 0; i <=2; i++)
{
ammoStack.Push(ammo[i]);
ammo[i].SetActive(false);
Debug.Log($"Should print out : {ammoStack.Peek()}");
}
// foreach (var item in ammoStack)
// {
// item.SetActive(false);
// }
// if(ammo.Length <= 3)
// {
// ammoStack.Pop().SetActive(false);
// Debug.Log($"Should print out : {ammoStack.Peek().name}");
// }
ammoAnount = 0;
}
private void Update() {
if(Input.GetButtonDown("Fire1") && ammoAnount > 0)
{
var spawnBullet = Instantiate(bulletPref, barrel.localPosition, barrel.rotation);
//spawnBullet.GetComponent<Rigidbody>().
spawnBullet.transform.Translate(Vector3.forward * Time.deltaTime * 10f);
ammoAnount -= 1;
ammoStack.Pop().SetActive(false);
}
if(Input.GetKeyDown(KeyCode.R))
{
ammoAnount = 3;
for (int i = 0; i <= 2; i++)
{
ammoStack.Push(ammo[i]);
ammo[i].SetActive(true);
}
}
}
}

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Assets/Scenes/TestMana.unity Normal file

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gamelogic : MonoBehaviour
{
Mana manaSystem;
private void Start() {
manaSystem = new Mana();
}
private void Update() {
Debug.Log("HP: " + manaSystem.Current_MP);
manaSystem.Update();
}
}
public class Mana
{
public float Max_MP = 100;
public float Current_MP = 1;
List<ManaRegen> regenList;
public Mana()
{
regenList = new List<ManaRegen>();
}
public Mana(float max, float current)
{
Max_MP = max;
Current_MP = current;
regenList = new List<ManaRegen>();
}
public void Update() {
foreach (var regen in regenList.ToArray())
{
if(Current_MP < Max_MP && regen.fDuraton > 0)
{
Current_MP += regen.fManaPerSecond * Time.deltaTime;
}
regen.fDuraton -= 1f *Time.deltaTime;
if(regen.fDuraton < 0)
{
regenList.RemoveAt(regenList.IndexOf(regen));
}
}
}
}
public class ManaRegen
{
public float fDuraton;
public float fManaPerSecond;
public ManaRegen()
{
}
public ManaRegen(float duration, float manaPerSecond)
{
fDuraton = duration;
fManaPerSecond = manaPerSecond;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ManaBar : MonoBehaviour
{
public Slider manaBar;
private int maxMana = 100;
private int currentMana;
private WaitForSeconds regenTick = new WaitForSeconds(0.5f);
private Coroutine regen;
public static ManaBar instance;
private void Awake() {
instance = this;
}
private void Start() {
currentMana = maxMana;
manaBar.maxValue = maxMana;
manaBar.value = maxMana;
}
public void UseMana(int amount)
{
if(currentMana - amount >= 0 )
{
currentMana -= amount;
manaBar.value = currentMana;
if(regen != null)
StopCoroutine(regen);
regen = StartCoroutine(RegenMana());
}
else
{
Debug.Log("Not enough mana");
}
}
private IEnumerator RegenMana()
{
yield return new WaitForSeconds(0.1f);
while(currentMana < maxMana)
{
currentMana += maxMana / 10;
manaBar.value = currentMana;
yield return regenTick;
}
regen = null;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
private void Update() {
if(Input.GetKeyDown(KeyCode.Space))
{
ManaBar.instance.UseMana(15);
}
}
}

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@ -201,7 +201,7 @@ namespace Units
ball.transform.DOMove(
new Vector3(_direction.normalized.x,
0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance +
_instance.transform.position + new Vector3(0, 2, 0),
_instance.transform.position + new Vector3(0, 2, 0), // initiate
_weapon.speed)
.SetEase(Ease.Linear)
.OnComplete(() => Object.Destroy(ball));
@ -227,6 +227,8 @@ namespace Units
float maxHp = _data.maxHP;
float maxMana = _data.maxMana;
_barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
//_barCanvas.ManaBar.value =
//_unitView.RegenMana(10);
_barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
}

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@ -28,6 +28,9 @@ public class UnitView : MonoBehaviour
private Action _startRegen;
private Coroutine _previosRegen;
private Coroutine _previosReload;
//
//private WaitForSeconds regenTick = new WaitForSeconds(0.5f);
//
private int _mana;
private Action _capureHex;
private Sequence _sequence;
@ -85,13 +88,17 @@ public class UnitView : MonoBehaviour
public void RegenMana(int mana)
{
if (_previosRegen != null)
{
StopCoroutine(_previosRegen);
}
_mana = mana;
//_startRegen.Invoke();
_previosRegen = StartCoroutine(Regen());
//return _mana;
}
private void Step()
@ -135,6 +142,7 @@ public class UnitView : MonoBehaviour
shot.Switch();
_shootUIStack.Push(shot);
StartCoroutine(Reload());
_previosReload = null;
}
private IEnumerator Regen()
@ -144,9 +152,17 @@ public class UnitView : MonoBehaviour
yield break;
}
yield return new WaitForSeconds(1f);
_mana += _manaRegen;
_startRegen.Invoke();
StartCoroutine(Regen());
yield return new WaitForSeconds(2f);
while(_mana < 100)
{
_mana += _manaRegen;
_startRegen.Invoke();
}
//StartCoroutine(Regen());
_previosRegen = null;
}
}