22 lines
525 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "Defaults", menuName = "Data/Defaults", order = 0)]
public class DefaultLists : SerializedScriptableObject
{
[OdinSerialize] private Dictionary<BuildingKeys, GameObject> buildings;
public Dictionary<BuildingKeys, GameObject> Buildings => buildings;
}
public enum BuildingKeys
{
None,
Tree,
Bomb
}
}