2021-11-24 12:18:27 +03:00

60 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DeathMenu : MonoBehaviour
{
public static bool playerIsDead = false;
[SerializeField] private HealthController playerHealth;
public int extralife = 1;
public GameObject deathMenuUI;
/*
void Update()
{
if(playerHealth.currentHealth <= 0 )
{
if(playerIsDead)
{
//GetExtraLife(extralife);
//Pause();
}
else
{
//Pause();
}
}
}
*/
public void GetExtraLife()
{
deathMenuUI.SetActive(false);
Time.timeScale = 1f;
playerIsDead = false;
}
public void Pause()
{
deathMenuUI.SetActive(true);
Time.timeScale = 0f;
playerIsDead = true;
}
public void LoadMenu()
{
Debug.Log("Main Menu");
SceneManager.LoadScene("MainMenu");
}
public void Resurect()
{
//extralife -= lifes;
Debug.Log("Comertial");
playerHealth.currentHealth = 4200;
}
}