32 lines
1015 B
C#

using LoadedAssets.Joystick_Pack.Scripts.Joysticks;
using UnityEngine;
using UnityEngine.EventSystems;
public class DynamicJoystick : OpacityJoystick
{
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
[SerializeField] private float moveThreshold = 1;
protected override void Start()
{
MoveThreshold = moveThreshold;
base.Start();
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
base.OnPointerDown(eventData);
}
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > moveThreshold)
{
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
background.anchoredPosition += difference;
}
base.HandleInput(magnitude, normalised, radius, cam);
}
}