2022-02-14 22:03:08 +03:00

38 lines
969 B
C#

using System;
using DefaultNamespace;
using HexFiled;
using Units;
using UnityEngine;
namespace Items
{
[CreateAssetMenu(fileName = "BuildingItem", menuName = "Item/Building")]
public class Building : Item
{
[SerializeField] private GameObject buildingPrefab;
[SerializeField] private bool isVisiting = false;
public void Invoke(Action<Unit> action)
{
}
public void PlaceItem(HexCell cell, Unit unit)
{
unit.UseItem(this);
var obj = Instantiate(buildingPrefab,
cell.transform.position + buildingPrefab.transform.position, Quaternion.identity);
obj.GetComponent<ISetUp>().SetUp(unit);
if (!isVisiting)
{
cell.Building = buildingPrefab;
cell.BuildingInstance = obj;
}
OnItemUsed.Invoke(unit);
OnItemUsed = null;
}
}
}