Merge branch 'Alexei' into Zakhar

This commit is contained in:
DyatelO 2022-02-07 18:27:32 +03:00
commit 37d7562f85
45 changed files with 43233 additions and 710 deletions

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@ -33,7 +35,8 @@ MonoBehaviour:
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@ -124,13 +124,15 @@ namespace AI
var item = GetNearestItem(agent);
if (((item.dist > 0 && item.dist <= _data.DistaceToCollectBonus) ||
agent.Unit.Mana <= agent.Unit.Data.maxMana * _data.ManaPercentToCollectBonus) &&
agent.Unit.Inventory.Count < agent.Unit.InventoryCapacity)
(item.hex.Item.Type == ItemType.DEFENCE
? agent.Unit.InventoryDefence.Count
: agent.Unit.Inventory.Count) < agent.Unit.InventoryCapacity / 2)
{
SetBehaviour(BotState.CollectingBonus, agent);
return BotState.CollectingBonus;
}
var protect = agent.Unit.Inventory.Where(x => x is Bonus { BonusType: BonusType.Defence }).ToList();
var protect = agent.Unit.InventoryDefence.Where(x => x is Bonus { BonusType: BonusType.Defence }).ToList();
if (protect.Count > 0 && agent.Unit.Hp <= agent.Unit.Data.maxHP * _data.PercentToUseProtectBonus &&
agent.Unit.DefenceBonus == 0)
{

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@ -3,7 +3,7 @@ using Runtime.Controller;
namespace Controller
{
public class Controllers : IExecute, IInitialization, ILateExecute, ICleanup
public class Controllers : IExecute, IInitialization, ILateExecute, ICleanup, IFixedExecute, IAwake
{
private readonly List<IInitialization> _initializeControllers;
private readonly List<IExecute> _executeControllers;

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@ -39,7 +39,7 @@ namespace Controller
hexGrid.OnGridLoaded += () => unitFactory.SpawnList(data.UnitData.Units);
hexGrid.OnHexPainted += paintedController.SetHexColors;
hexGrid.OnHexPainted += paintedController.CheckDeathOrDestroy;
hexGrid.SpawnField();
}

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@ -28,6 +28,7 @@ namespace Data
public struct UnitInfo
{
public bool isPlayer;
public bool isAI;
public HexCoordinates spawnPos;
public GameObject unitPrefa;
public UnitColor color;

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@ -87,6 +87,10 @@ namespace GameUI
ability.Invoke(() => SwitchButton(button));
OnBuildingInvoked?.Invoke(ability);
break;
case SpecialWeapon specialWeapon:
specialWeapon.Invoke(() => SwitchButton(button));
OnBuildingInvoked?.Invoke(specialWeapon);
break;
}
});
}

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@ -10,22 +10,23 @@ namespace HexFiled
public class HexCell : MonoBehaviour
{
public HexCoordinates coordinates;
public int index;
public event Action<HexCell> OnHexPainted;
[SerializeField] private HexCell[] neighbors;
[SerializeField] private Item _item;
private UnitColor _color;
private MeshRenderer _renderer;
public UnitColor Color => _color;
public Item Item
{
get => _item;
set => _item = _item == null ? value : null;
set => _item = value;
}
private GameObject _building;
public GameObject Building
@ -40,26 +41,35 @@ namespace HexFiled
}
}
public SerializibleHexCell ToSerializibleHexCell()
{
SerializibleHexCell cell = new SerializibleHexCell();
cell.HexCoordinates = coordinates;
cell.index = index;
return cell;
}
private void Awake()
{
_renderer = GetComponent<MeshRenderer>();
_color = UnitColor.Grey;
if (HexManager.CellByColor == null) return;
if (!HexManager.CellByColor.ContainsKey(_color))
{
HexManager.CellByColor.Add(_color, new List<HexCell>(){this});
HexManager.CellByColor.Add(_color, new List<HexCell>() { this });
}
else
{
HexManager.CellByColor[_color].Add(this);
}
}
public List<HexCell> GetListNeighbours()
{
return neighbors.ToList();
}
public HexCell GetNeighbor(HexDirection direction)
{
@ -68,32 +78,60 @@ namespace HexFiled
public void SetNeighbor(HexDirection direction, HexCell cell)
{
neighbors ??= new HexCell[6];
neighbors[(int)direction] = cell;
if (cell == null) return;
cell.neighbors ??= new HexCell[6];
cell.neighbors[(int)direction.Back()] = this;
cell.neighbors ??= new HexCell[6];
}
public void PaintHex(UnitColor color)
public void PaintHex(UnitColor color, bool isSetting = false)
{
if (color == _color) return;
if (!HexManager.CellByColor.ContainsKey(color))
{
HexManager.CellByColor.Add(color, new List<HexCell>(){this});
HexManager.CellByColor.Add(color, new List<HexCell>() { this });
}
_renderer.material.mainTexture = HexGrid.Colors[color].Texture;
var previousColor = _color;
HexManager.CellByColor[previousColor].Remove(this);
HexManager.CellByColor[_color].Remove(this);
_color = color;
HexManager.CellByColor[_color].Add(this);
OnHexPainted?.Invoke(this);
if(color == UnitColor.Grey) return;
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab, transform.position + new Vector3(0,0.1f,0));
if (!isSetting)
OnHexPainted?.Invoke(this);
if (_building != null)
{
Destroy(_building);
}
HexManager.UnitCurrentCell
.Where(cells
=> HexManager.CellByColor[cells.Key].Count < 3
|| (cells.Value.cell == this && cells.Value.unit.Color != Color))
.Select(cells => cells.Value.unit)
.ToList().ForEach(x => x.Death());
if (color == UnitColor.Grey)
{
if (_item != null)
{
_item.Despawn();
}
return;
}
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab,
transform.position + new Vector3(0, 0.1f, 0));
MusicController.Instance.AddAudioSource(vfx);
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures, vfx);
}
}
}

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@ -1,9 +1,10 @@
using UnityEngine;
using System;
using UnityEngine;
namespace HexFiled
{
[System.Serializable]
public struct HexCoordinates {
public struct HexCoordinates : IComparable<HexCoordinates> {
[SerializeField]
private int x, z;
@ -44,6 +45,10 @@ namespace HexFiled
return new HexCoordinates(x - z / 2, z);
}
public static (int x, int z) ToOffsetCoordinates(HexCoordinates coordinates)
{
return (coordinates.X + coordinates.Z / 2, coordinates.Z);
}
public static HexCoordinates FromPosition (Vector3 position) {
float x = position.x / (HexMetrics.innerRadius * 2f);
float y = -x;
@ -72,12 +77,18 @@ namespace HexFiled
return new HexCoordinates(iX, iZ);
}
public static Vector3 ToPosition (HexCoordinates position) {
public static Vector3 ToPosition(HexCoordinates position) {
/*
position.x = (x + z * 0.5f - z / 2) * (HexMetrics.innerRadius * 2f);
position.y = 0f;
position.z = z * (HexMetrics.outerRadius * 1.5f);
*/
var hexPos = ToOffsetCoordinates(position);
Vector3 pos;
pos.x = (position.x + position.z * 0.5f - position.z / 2) * (HexMetrics.innerRadius * 2f);
pos.x = (hexPos.x + hexPos.z * 0.5f - hexPos.z / 2) * (HexMetrics.innerRadius * 2f);
pos.y = 0f;
pos.z = position.z * (HexMetrics.outerRadius * 1.5f);
pos.z = hexPos.z * (HexMetrics.outerRadius * 1.5f);
return pos;
}
@ -86,8 +97,17 @@ namespace HexFiled
X.ToString() + ", " + Y.ToString() + ", " + Z.ToString() + ")";
}
public string ToStringOnSeparateLines () {
return X.ToString() + "\n" + Y.ToString() + "\n" + Z.ToString();
}
public int CompareTo(HexCoordinates other)
{
var xComparison = x.CompareTo(other.X);
if (xComparison != 0) return xComparison;
return z.CompareTo(other.Z);
}
}
}

View File

@ -37,11 +37,8 @@ namespace HexFiled
{
_fieldData = fieldData;
_baseGameObject = new GameObject("HexGrid");
_colors = new Dictionary<UnitColor, CellColor>(fieldData.colors.Count);
foreach (var color in fieldData.colors)
{
_colors.Add(color.UnitColor, color);
}
_colors = fieldData.colors.ToDictionary(x => x.UnitColor, x => x);
_gridCanvas = Object.Instantiate(fieldData.CoordinatesCanvas, _baseGameObject.transform)
.GetComponent<Canvas>();
@ -85,7 +82,7 @@ namespace HexFiled
position.z = z * (HexMetrics.outerRadius * 1.5f);
var cellGO = Object.Instantiate(_fieldData.cellPrefab);
HexCell cell = _cells[i] = cellGO.GetComponent<HexCell>();
cell.PaintHex(UnitColor.Grey);
cell.PaintHex(UnitColor.Grey, true);
cell.transform.SetParent(_baseGameObject.transform, false);
cell.transform.localPosition = position;
cell.coordinates = HexCoordinates.FromOffsetCoordinates(x, z);

View File

@ -56,7 +56,7 @@ namespace HexFiled
public static void PaintHexList(List<HexCell> field, UnitColor color, float time)
{
List<Action<UnitColor>> actions = new List<Action<UnitColor>>();
List<Action<UnitColor, bool>> actions = new List<Action<UnitColor, bool>>();
field.ForEach(x => actions.Add(x.PaintHex));
@ -70,7 +70,7 @@ namespace HexFiled
cells.AddRange(field);
cells.ForEach(x => x.PaintHex(color));
cells.ForEach(x => x.PaintHex(color, true));
}
}
}

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@ -1,8 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Units;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace HexFiled
@ -17,80 +16,42 @@ namespace HexFiled
}
public void CheckDeathOrDestroy(HexCell cell)
{
HexManager.UnitCurrentCell
.Where(cells
=> HexManager.CellByColor[cells.Key].Count < 3
|| (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color))
.Select(cells => cells.Value.unit)
.ToList().ForEach(x => x.Death());
if (cell.Building != null)
{
Object.Destroy(cell.Building);
}
if (cell.Item != null)
{
cell.Item.Despawn();
}
}
public void SetHexColors(HexCell cell)
{
_cell = cell;
var hexByColorDict = DifferentHexByColor(cell.GetListNeighbours());
foreach (var item in hexByColorDict)
var hexByColorDict = Enum.GetValues(typeof(UnitColor)).Cast<UnitColor>().ToDictionary(color => color,
color => cell.GetListNeighbours().Where(x => x != null && x.Color == color).ToList());
cell.GetListNeighbours().Where(x => x != null && x.Color != cell.Color).ToList().ForEach(neighbour =>
{
if (item.Key == cell.Color && item.Value.Count >= 2 && item.Value.Count < 6 &&
HexManager.UnitCurrentCell.ContainsKey(cell.Color))
if (hexByColorDict.TryGetValue(neighbour.Color, out var value) &&
value.Count >= 2 && value.Count < 6)
{
cell.GetListNeighbours().ForEach(x =>
value.ForEach(x =>
{
if (x != null && x.Color != cell.Color)
var path = Round(x, null);
if (!path.hasPath)
{
var path = Round(x, null);
if (!path.hasPath)
HexManager.PaintHexList(path.field, cell.Color, 0.05f);
HexManager.PaintHexList(path.field, cell.Color, 0.05f);
}
});
}
if (item.Value.Count >= 2 && item.Key != UnitColor.Grey && item.Key != cell.Color)
{
item.Value.ForEach(neighbour =>
{
if (HexManager.UnitCurrentCell.TryGetValue(item.Key, out var unitCel) &&
!HasPath(neighbour, unitCel.cell, out var path).hasPath)
{
HexManager.PaintHexList(path.field, UnitColor.Grey);
}
});
}
}
}
private Dictionary<UnitColor, List<HexCell>> DifferentHexByColor(List<HexCell> cellsList)
{
Dictionary<UnitColor, List<HexCell>> resultDict = new Dictionary<UnitColor, List<HexCell>>();
cellsList.ForEach(cell =>
{
if (cell != null && resultDict.ContainsKey(cell.Color))
if (neighbour.Color != UnitColor.Grey
&& HexManager.UnitCurrentCell.TryGetValue(neighbour.Color, out var unit)
&& hexByColorDict.TryGetValue(neighbour.Color, out var cells)
&& cells.Count >= 2 && cells.Count < 5
&& !HasPath(neighbour, unit.cell, out var path))
{
resultDict[cell.Color].Add(cell);
}
else if (cell != null)
{
resultDict.Add(cell.Color, new List<HexCell> { cell });
HexManager.PaintHexList(path, UnitColor.Grey);
}
});
return resultDict;
}
private (bool hasPath, List<HexCell> field) Round(HexCell start, HexCell end)
{
if (start == null || start.Color == _cell.Color)
@ -153,13 +114,13 @@ namespace HexFiled
return (false, closedList);
}
private ( bool hasPath, List<HexCell> field ) HasPath(HexCell start, HexCell end,
out ( bool hasPath, List<HexCell> field ) value)
private bool HasPath(HexCell start, HexCell end,
out List<HexCell> value)
{
if (start.Color == _cell.Color || end.Color == _cell.Color)
{
value = (true, null);
return (true, null);
value = null;
return true;
}
List<HexCell> closedList = new List<HexCell>();
@ -170,13 +131,12 @@ namespace HexFiled
closedList.Add(currentCell);
while (stackIterators.Count >= 0)
{
if (currentCell == end)
{
value = (true, null);
return (true, null);
value = null;
return true;
}
List<HexCell> openList = currentCell.GetListNeighbours()
@ -195,8 +155,8 @@ namespace HexFiled
{
if (stackIterators.Count == 0)
{
value = (false, closedList);
return (false, closedList);
value = closedList;
return false;
}
currentCell = stackIterators.Pop();
@ -204,13 +164,13 @@ namespace HexFiled
if (currentCell.GetListNeighbours().Contains(end))
{
value = (true, null);
return (true, null);
value = null;
return true;
}
}
value = (false, closedList);
return (false, closedList);
value = closedList;
return false;
}
}
}

View File

@ -1,61 +1,143 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using HexFiled;
using TMPro;
using UnityEngine;
using UnityEngine.Purchasing.MiniJSON;
using Object = UnityEngine.Object;
namespace DefaultNamespace
{
[Serializable]
public class GridToSave
{
public SerializibleHexCell[] cells;
public int height;
public int width;
}
[Serializable]
public class SerializibleHexCell
{
public HexCoordinates HexCoordinates;
public int index;
}
public class HexMapEditor : MonoBehaviour
{
[SerializeField] private List<CellColor> cellColors;
[SerializeField] private GameObject hexPrefab;
[SerializeField] private GameObject labelPrefab;
[SerializeField] private TMP_Text labelPrefab;
[SerializeField] private GameObject gridCanvas;
private GameObject gridCanvasInstance;
private HexCell[] _cells;
private HexGrid hexGrid;
private int _width;
private int _height;
private Color activeColor;
private GameObject fieldBaseGameObject;
private GameObject labelCanvas;
[EditorButton]
private void DrawMap(int x, int y)
{
if (hexGrid != null)
if (fieldBaseGameObject != null)
{
Destroy(fieldBaseGameObject);
DestroyImmediate(fieldBaseGameObject);
}
hexGrid = new HexGrid(x, y, hexPrefab, cellColors, labelPrefab);
WriteToBinaryFile("HexField", hexGrid);
fieldBaseGameObject = hexGrid.SpawnField();
if (gridCanvasInstance == null)
{
DestroyImmediate(gridCanvasInstance);
}
gridCanvasInstance = Instantiate(gridCanvas);
fieldBaseGameObject = new GameObject("HexField");
_cells = new HexCell[x * y];
_width = x;
_height = y;
SpawnField();
}
[EditorButton]
private void LoadMap(string name)
private void LoadMap(string fileName)
{
if (File.Exists(name))
if (File.Exists(Application.persistentDataPath
+ $"/{fileName}.dat"))
{
hexGrid = ReadFromBinaryFile<HexGrid>("HexField");
hexGrid.SpawnField();
}
}
public static void WriteToBinaryFile<T>(string filePath, T objectToWrite, bool append = false)
{
using (Stream stream = File.Open(filePath, append ? FileMode.Append : FileMode.Create))
{
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
binaryFormatter.Serialize(stream, objectToWrite);
BinaryFormatter bf = new BinaryFormatter();
FileStream file =
File.Open(Application.persistentDataPath
+ $"/{fileName}.dat", FileMode.Open);
GridToSave data = (GridToSave)bf.Deserialize(file);
file.Close();
if (fieldBaseGameObject != null)
{
DestroyImmediate(fieldBaseGameObject);
}
if (gridCanvasInstance == null)
{
DestroyImmediate(gridCanvasInstance);
}
gridCanvasInstance = Instantiate(gridCanvas);
fieldBaseGameObject = new GameObject("HexField");
_height = data.height;
_width = data.width;
_cells = new HexCell[_width * _height];
foreach (var cell in data.cells)
{
if (cell == null)
continue;
CreateCell(cell.HexCoordinates.X, cell.HexCoordinates.Z, cell.index);
}
Debug.Log("Game data loaded!");
}
else
Debug.LogError("There is no save data!");
}
[EditorButton]
void SaveGrid(string fileName)
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(Application.persistentDataPath
+ $"/{fileName}.dat");
GridToSave data = new GridToSave();
var tmp = new List<SerializibleHexCell>();
_cells.ToList().ForEach(cell => { tmp.Add(cell == null ? null : cell.ToSerializibleHexCell()); });
data.cells = tmp.ToArray();
data.width = _width;
data.height = _height;
bf.Serialize(file, data);
file.Close();
Debug.Log("Game data saved!");
}
public static T ReadFromBinaryFile<T>(string filePath)
{
using (Stream stream = File.Open(filePath, FileMode.Open))
{
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
var binaryFormatter = new BinaryFormatter();
return (T)binaryFormatter.Deserialize(stream);
}
}
@ -71,11 +153,83 @@ namespace DefaultNamespace
void HandleInput()
{
Ray inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(inputRay, out hit))
if (Physics.Raycast(inputRay, out var hit))
{
var coord = HexCoordinates.FromPosition(hit.point);
hexGrid.GetCellFromCoord(coord).PaintHex(UnitColor.Green);
var coord = HexCoordinates.FromPosition(hit.transform.position);
_cells.First(x => x.coordinates.Equals(coord)).gameObject.GetComponent<MeshRenderer>().material.color =
Color.green;
}
}
private void CreateCell(int x, int z, int i, bool isHexCoord = false)
{
Vector3 position;
var cellGO = Object.Instantiate(hexPrefab);
HexCell cell = _cells[i] = cellGO.AddComponent<HexCell>();
if (isHexCoord)
{
HexCoordinates coordinates = new HexCoordinates(x, z);
position = HexCoordinates.ToPosition(coordinates);
(x, z) = HexCoordinates.ToOffsetCoordinates(coordinates);
}
else
{
position.x = (x + z * 0.5f - z / 2) * (HexMetrics.innerRadius * 2f);
position.y = 0f;
position.z = z * (HexMetrics.outerRadius * 1.5f);
cell.coordinates = HexCoordinates.FromOffsetCoordinates(x, z);
}
cell.transform.SetParent(fieldBaseGameObject.transform, false);
cell.transform.localPosition = position;
cell.index = i;
if (x > 0)
{
cell.SetNeighbor(HexDirection.W, _cells[i - 1]);
}
if (z > 0)
{
if ((z & 1) == 0)
{
cell.SetNeighbor(HexDirection.SE, _cells[i - _width]);
if (x > 0)
{
cell.SetNeighbor(HexDirection.SW, _cells[i - _width - 1]);
}
}
else
{
cell.SetNeighbor(HexDirection.SW, _cells[i - _width]);
if (x < _width - 1)
{
cell.SetNeighbor(HexDirection.SE, _cells[i - _width + 1]);
}
}
}
#if UNITY_EDITOR
TMP_Text label = Object.Instantiate(labelPrefab, gridCanvasInstance.transform, false);
label.rectTransform.anchoredPosition =
new Vector2(position.x, position.z);
label.text = cell.coordinates.ToStringOnSeparateLines();
#endif
}
private void SpawnField()
{
for (int z = 0, i = 0; z < _height; z++)
{
for (int x = 0; x < _width; x++)
{
CreateCell(x, z, i++);
}
}
}
}

View File

@ -5,7 +5,8 @@ MonoImporter:
serializedVersion: 2
defaultReferences:
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- labelPrefab: {fileID: 4726489279989878083, guid: f31e0880dd078104bb31dc0fd7ef9f19, type: 3}
- labelPrefab: {fileID: 3836123284387241147, guid: efd47cbd22ddfee4aa2b1391914116fc, type: 3}
- gridCanvas: {fileID: 4726489279989878083, guid: f31e0880dd078104bb31dc0fd7ef9f19, type: 3}
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View File

@ -1,5 +1,6 @@
using DefaultNamespace;
using HexFiled;
using Units;
using UnityEngine;
namespace Items
@ -21,16 +22,16 @@ namespace Items
public BonusType BonusType => bonusType;
public override void PickUp(UnitColor color)
public override void PickUp(Unit unit)
{
if(bonusType != BonusType.Heal)
base.PickUp(color);
base.PickUp(unit);
else
{
Unit = HexManager.UnitCurrentCell[color].unit;
Unit = unit;
VFXController.Instance.PlayEffect(usisngVFX, Unit.Instance.transform);
Unit.UnitView.OnHit.Invoke(-value);
Despawn();
}
}

View File

@ -9,11 +9,13 @@ namespace Items
public class Building : Item
{
[SerializeField] private GameObject buildingPrefab;
private Action _action;
public void Invoke(Action action)
{
OnItemUsed += action;
if(_action != null) return;
_action = action;
OnItemUsed += _action;
}
@ -26,7 +28,7 @@ namespace Items
cell.Building = obj;
OnItemUsed.Invoke();
OnItemUsed = null;
OnItemUsed = _action;
}
}
}

View File

@ -2,6 +2,7 @@
using System.Runtime.CompilerServices;
using DefaultNamespace;
using HexFiled;
using Items.ItemViews;
using Units;
using UnityEngine;
using Object = UnityEngine.Object;
@ -29,13 +30,10 @@ namespace Items
{
private GameObject _instance;
[SerializeField] private Sprite icon;
[SerializeField] private bool isInvokeOnPickUp = false;
[SerializeField] private ItemType type;
public ItemType Type => type;
public bool IsInvokeOnPickUp => isInvokeOnPickUp;
public Sprite Icon => icon;
protected Unit Unit;
@ -45,22 +43,24 @@ namespace Items
public GameObject Spawn(HexCell cell, GameObject parent, GameObject iconPrefab)
{
_instance = GameObject.Instantiate(iconPrefab, cell.transform.position + new Vector3(0, 1, 0),Quaternion.identity, parent.transform);
_instance = GameObject.Instantiate(iconPrefab, cell.transform.position + new Vector3(0, 1, 0),
Quaternion.identity, parent.transform);
_instance.AddComponent<ItemView>().SetUp(this);
cell.Item = this;
_instance.AddComponent<CapsuleCollider>().isTrigger = true;
return _instance;
}
public virtual void PickUp(UnitColor color)
public virtual void PickUp(Unit unit)
{
if (HexManager.UnitCurrentCell.TryGetValue(color, out var value))
Unit = value.unit;
Unit = unit;
unit.PickUpItem(this);
Despawn();
}
public void Despawn()
{
Object.Destroy(_instance);
Destroy(_instance.gameObject);
}
public void Dispose()

View File

@ -1,9 +1,7 @@
using System;
using DG.Tweening;
using Units;
using DG.Tweening;
using UnityEngine;
namespace Items
namespace Items.ItemViews
{
public class ItemView : MonoBehaviour
{
@ -12,16 +10,12 @@ namespace Items
public string itemName;
public Item Item => _item;
private void Start()
{
pickedUp = false;
itemName = _item.name;
}
public void SetUp(Item item)
{
_item = item;
pickedUp = false;
itemName = _item.name;
Rotate();
}
@ -32,10 +26,16 @@ namespace Items
private void Rotate()
{
transform.DORotate(transform.rotation.eulerAngles + new Vector3(0, 10, 0), 0.1f)
.SetEase(Ease.InQuad)
.SetLoops(-1, LoopType.Incremental);
.SetLoops(-1, LoopType.Incremental)
.OnUpdate(() =>
{
if (pickedUp)
{
Destroy(gameObject);
}
});
}
}
}

View File

@ -0,0 +1,52 @@
using System;
using DefaultNamespace;
using HexFiled;
using UnityEngine;
using Weapons;
using Object = UnityEngine.Object;
namespace Items
{
[CreateAssetMenu(fileName = "SpecialWeapon", menuName = "Item/Special Weapon")]
public class SpecialWeapon : Item
{
[SerializeField] private Weapon _weapon;
[SerializeField] private GameObject _aimGameObject;
private GameObject _aimInstance;
private HexDirection _direction;
public void Invoke(Action action)
{
OnItemUsed ??= action;
if(_aimInstance == null || !_aimInstance.activeSelf)
_aimInstance = Object.Instantiate(_aimGameObject, Unit.Instance.transform);
_aimInstance.SetActive(false);
}
public void Aim(HexDirection direction)
{
_aimInstance.SetActive(true);
_aimInstance.transform.LookAt(HexManager.UnitCurrentCell[Unit.Color].cell
.GetNeighbor(direction).transform);
_direction = direction;
}
public void DeAim()
{
_aimInstance.SetActive(false);
}
public void Fire()
{
var cell = HexManager.UnitCurrentCell[Unit.Color].cell.GetNeighbor(_direction);
Unit.RotateUnit(new Vector2((cell.transform.position - Unit.Instance.transform.position).normalized.x,
(cell.transform.position - Unit.Instance.transform.position).normalized.z));
_aimInstance.SetActive(false);
var dir = DirectionHelper.DirectionTo(Unit.Instance.transform.position, cell.transform.position);
_weapon.Fire(Unit.Instance.transform, new Vector2(dir.x, dir.z));
OnItemUsed?.Invoke();
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 30d4ee04b4d04d47ad8f932a004c1728
timeCreated: 1644227001

View File

@ -40,6 +40,10 @@ namespace DefaultNamespace
}
public void StartTimer<T>(List<Action<T>> actions, float time, T param)
{
StartCoroutine(Timer(actions, time, param));
}
public void StartTimer<T>(List<Action<T, bool>> actions, float time, T param)
{
StartCoroutine(Timer(actions, time, param));
}
@ -63,6 +67,14 @@ namespace DefaultNamespace
yield return new WaitForSeconds(time);
action?.Invoke(param);
}
}
IEnumerator Timer<T>(List<Action<T, bool>> actions, float time, T param)
{
foreach (var action in actions)
{
yield return new WaitForSeconds(time);
action?.Invoke(param, true);
}
}
}
}

View File

@ -22,6 +22,7 @@ namespace Chars
private Joystick _placeJoystick;
private UnitView _unitView;
private Vector2 _attackDircetion;
private HexDirection previousDir;
private bool returnedMoveJoystick = false;
@ -84,6 +85,9 @@ namespace Chars
case CaptureAbility ability:
ability.UseAbility();
break;
case SpecialWeapon weapon:
weapon.Fire();
break;
}
}
@ -150,17 +154,22 @@ namespace Chars
ability.DeAim();
return;
}
ability.Aim(DirectionHelper.VectorToDirection(placeDir.normalized));
_aimCount = 1;
break;
case SpecialWeapon weapon:
weapon.Aim(DirectionHelper.VectorToDirection(placeDir.normalized));
break;
}
}
public void FixedExecute()
{
if (_moveJoystick.Direction.normalized.Equals(Vector2.zero) || _unit.IsHardToCapture)
if ((previousDir != DirectionHelper.VectorToDirection(_moveJoystick.Direction.normalized) ||
_moveJoystick.isJoysticDirectionZero) && _unit.IsHardToCapture)
{
returnedMoveJoystick = _unit.IsHardToCapture;
}
if (!_unit.IsAlive || _moveJoystick.Direction == Vector2.zero) return;
@ -175,6 +184,9 @@ namespace Chars
case Building building:
_unitView.AimCanvas.SetActive(false);
break;
case SpecialWeapon weapon:
weapon.DeAim();
break;
}
}
@ -190,6 +202,8 @@ namespace Chars
{
_unit.Move(DirectionHelper.VectorToDirection(_moveJoystick.Direction.normalized));
}
previousDir = DirectionHelper.VectorToDirection(_moveJoystick.Direction.normalized);
}
public void Dispose()

View File

@ -104,14 +104,15 @@ namespace Units
public void Retreet(HexDirection dir)
{
if (!_isCapturing) return;
var openList = _cell.GetListNeighbours().Where(x => x.Color == _data.color).ToList();
if (openList.Contains(_cell.GetNeighbor(dir)))
var openList = _cell.GetListNeighbours().Where(x => x != null && x.Color == _data.color).ToList();
if (!openList.Contains(_cell.GetNeighbor(dir)))
{
_isBusy = false;
_isHardToCapture = false;
_unitView.StopHardCapture();
Move(dir);
return;
}
_isBusy = false;
_isHardToCapture = false;
_unitView.StopHardCapture();
Move(dir);
}
public void Move(HexDirection direction)
@ -210,19 +211,24 @@ namespace Units
if (!_isAlive)
{
_cell = _hexGrid.GetCellFromCoord(hexCoordinates);
_cell.PaintHex(_data.color);
_cell.GetListNeighbours().ForEach(x => x?.PaintHex(Color));
_cell.PaintHex(_data.color, true);
_cell.GetListNeighbours().ForEach(x =>
{
x?.PaintHex(Color, true);
});
_inventory = new List<Item>();
_inventoryDefence = new List<Item>();
HexManager.UnitCurrentCell.Add(_data.color, (_cell, this));
_instance = Object.Instantiate(_data.unitPrefa, _cell.transform.parent);
_instance.transform.localPosition = _cell.transform.localPosition;
_isAlive = true;
_animator = _instance.GetComponent<Animator>();
_unitView = _instance.GetComponent<UnitView>();
_unitView = _instance.AddComponent<UnitView>();
_unitView.SetUp(_weapon, RegenMana, _data.manaRegen, CaptureHex,
@ -245,6 +251,30 @@ namespace Units
UpdateBarCanvas();
}
public bool CanPickUpItem(Item item)
{
switch (item.Type)
{
case ItemType.ATTACK:
if (_inventory.Count < _data.inventoryCapacity / 2)
{
return true;
}
break;
case ItemType.DEFENCE:
if (_inventoryDefence.Count < _data.inventoryCapacity / 2)
{
return true;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
return false;
}
public bool PickUpItem(Item item)
{
switch (item.Type)
@ -252,7 +282,6 @@ namespace Units
case ItemType.ATTACK:
if (_inventory.Count < _data.inventoryCapacity / 2)
{
item.PickUp(_data.color);
_inventory.Add(item);
OnItemPickUp?.Invoke(item);
_cell.Item = null;
@ -263,18 +292,18 @@ namespace Units
case ItemType.DEFENCE:
if (_inventoryDefence.Count < _data.inventoryCapacity / 2)
{
item.PickUp(_data.color);
_inventoryDefence.Add(item);
OnItemPickUp?.Invoke(item);
_cell.Item = null;
return true;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
return false;
}
@ -438,7 +467,7 @@ namespace Units
return;
}
SetUpBonus(0, 0, BonusType.Defence);
_hp -= dmg;
UpdateBarCanvas();

View File

@ -69,12 +69,14 @@ namespace Chars
{
var enemy = new Unit(unitInfo,
_data.WeaponsData.WeaponsList[Random.Range(0, _data.WeaponsData.WeaponsList.Count - 1)], _hexGrid);
AIAgent agent = new AIAgent(unitInfo, enemy);
enemy.OnPlayerSpawned += x => _controllers.Add(agent);
enemy.OnDeath += x => { _controllers.Remove(agent); };
if (unitInfo.isAI)
{
AIAgent agent = new AIAgent(unitInfo, enemy);
enemy.OnPlayerSpawned += x => _controllers.Add(agent);
enemy.OnDeath += x => { _controllers.Remove(agent); };
}
enemy.Spawn(unitInfo.spawnPos);
enemy.UnitView.SetBar(_data.UnitData.BotBarCanvas, _data.UnitData.AttackAimCanvas);

View File

@ -6,6 +6,7 @@ using DefaultNamespace;
using DG.Tweening;
using HexFiled;
using Items;
using Items.ItemViews;
using Units;
using UnityEngine;
using Weapons;
@ -175,10 +176,11 @@ public class UnitView : MonoBehaviour
{
ItemView itemView = other.GetComponent<ItemView>();
if (itemView == null || itemView.pickedUp || !_unit.PickUpItem(itemView.Item)) return;
if (itemView == null || itemView.pickedUp || !_unit.CanPickUpItem(itemView.Item)) return;
itemView.pickedUp = true;
itemView.Item.PickUp(_unit);
ItemFabric.Items.Remove(itemView.gameObject);
Destroy(itemView.gameObject);
}
private IEnumerator Reload()

View File

@ -44,6 +44,7 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
public event Action OnTouchUp;
public event Action OnTouchDown;
public event Action<Vector2> OnDrug;
public bool isJoysticDirectionZero;
private Canvas canvas;
private Camera cam;
@ -90,6 +91,8 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
FormatInput();
HandleInput(input.magnitude, input.normalized, radius, cam);
handle.anchoredPosition = input * radius * handleRange;
isJoysticDirectionZero = Direction.Equals(Vector2.zero);
OnDrug?.Invoke(Direction);
}

View File

@ -15,6 +15,7 @@ public class DynamicJoystick : Joystick
private Vector2 starPos;
[SerializeField] private float moveThreshold = 1;
[SerializeField] private float returnDuration = 0.5f;
protected override void Start()
{
@ -26,6 +27,7 @@ public class DynamicJoystick : Joystick
public override void OnPointerDown(PointerEventData eventData)
{
background.DOComplete();
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
FadeJoystick(true);
base.OnPointerDown(eventData);
@ -34,7 +36,8 @@ public class DynamicJoystick : Joystick
public override void OnPointerUp(PointerEventData eventData)
{
FadeJoystick(false);
background.anchoredPosition = starPos;
background.DOAnchorPos(starPos, returnDuration);
base.OnPointerUp(eventData);
}

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