fixes. heal item

This commit is contained in:
dddushesss 2022-01-26 00:01:04 +03:00
parent 1385b54587
commit 4e3cfd2cd7
55 changed files with 55435 additions and 364 deletions

22
Assets/CheatMenu.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using Data;
using HexFiled;
using Units;
using UnityEngine;
public class CheatMenu : MonoBehaviour
{
[SerializeField] private UnitData _data;
private Unit _player;
void Start()
{
_player = HexManager.UnitCurrentCell[_data.Units.Find(x => x.isPlayer).color].unit;
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Reflection;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
/// <summary>
/// A helper editor script for finding missing references to objects.
/// </summary>
public class MissingReferencesFinder : MonoBehaviour
{
private const string MENU_ROOT = "Tools/Missing References/";
/// <summary>
/// Finds all missing references to objects in the currently loaded scene.
/// </summary>
[MenuItem(MENU_ROOT + "Search in scene", false, 50)]
public static void FindMissingReferencesInCurrentScene()
{
var sceneObjects = GetSceneObjects();
FindMissingReferences(EditorSceneManager.GetActiveScene().path, sceneObjects);
}
/// <summary>
/// Finds all missing references to objects in all enabled scenes in the project.
/// This works by loading the scenes one by one and checking for missing object references.
/// </summary>
[MenuItem(MENU_ROOT + "Search in all scenes", false, 51)]
public static void FindMissingReferencesInAllScenes()
{
foreach (var scene in EditorBuildSettings.scenes.Where(s => s.enabled))
{
EditorSceneManager.OpenScene(scene.path);
FindMissingReferencesInCurrentScene();
}
}
/// <summary>
/// Finds all missing references to objects in assets (objects from the project window).
/// </summary>
[MenuItem(MENU_ROOT + "Search in assets", false, 52)]
public static void FindMissingReferencesInAssets()
{
var allAssets = AssetDatabase.GetAllAssetPaths().Where(path => path.StartsWith("Assets/")).ToArray();
var objs = allAssets.Select(a => AssetDatabase.LoadAssetAtPath(a, typeof(GameObject)) as GameObject).Where(a => a != null).ToArray();
FindMissingReferences("Project", objs);
}
private static void FindMissingReferences(string context, GameObject[] gameObjects)
{
if (gameObjects == null)
{
return;
}
foreach (var go in gameObjects)
{
var components = go.GetComponents<Component>();
foreach (var component in components)
{
// Missing components will be null, we can't find their type, etc.
if (!component)
{
Debug.LogErrorFormat(go, $"Missing Component {0} in GameObject: {1}", component.GetType().FullName, GetFullPath(go));
continue;
}
SerializedObject so = new SerializedObject(component);
var sp = so.GetIterator();
var objRefValueMethod = typeof(SerializedProperty).GetProperty("objectReferenceStringValue",
BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
// Iterate over the components' properties.
while (sp.NextVisible(true))
{
if (sp.propertyType == SerializedPropertyType.ObjectReference)
{
string objectReferenceStringValue = string.Empty;
if (objRefValueMethod != null)
{
objectReferenceStringValue = (string) objRefValueMethod.GetGetMethod(true).Invoke(sp, new object[] { });
}
if (sp.objectReferenceValue == null
&& (sp.objectReferenceInstanceIDValue != 0 || objectReferenceStringValue.StartsWith("Missing")))
{
ShowError(context, go, component.GetType().Name, ObjectNames.NicifyVariableName(sp.name));
}
}
}
}
}
}
private static GameObject[] GetSceneObjects()
{
// Use this method since GameObject.FindObjectsOfType will not return disabled objects.
return Resources.FindObjectsOfTypeAll<GameObject>()
.Where(go => string.IsNullOrEmpty(AssetDatabase.GetAssetPath(go))
&& go.hideFlags == HideFlags.None).ToArray();
}
private static void ShowError (string context, GameObject go, string componentName, string propertyName)
{
var ERROR_TEMPLATE = "Missing Ref in: [{3}]{0}. Component: {1}, Property: {2}";
Debug.LogError(string.Format(ERROR_TEMPLATE, GetFullPath(go), componentName, propertyName, context), go);
}
private static string GetFullPath(GameObject go)
{
return go.transform.parent == null
? go.name
: GetFullPath(go.transform.parent.gameObject) + "/" + go.name;
}
}

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@ -1,12 +1,11 @@
using System.Collections.Generic;
using System.Timers;
using Chars;
using Data;
using UnityEngine;
// using GoogleMobileAds.Api;
using HexFiled;
using Random = UnityEngine.Random;
using Units;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class AdsMob : MonoBehaviour
@ -16,7 +15,8 @@ public class AdsMob : MonoBehaviour
// private AdRequest _request;
private UnitInfo _player;
private UnitFactory _factory;
[SerializeField] private Button button;
[SerializeField] private Button buttonContinue;
[SerializeField] private Button buttonExit;
[SerializeField] private GameObject canvas;
private void OnEnable()
@ -25,8 +25,13 @@ public class AdsMob : MonoBehaviour
// _request = new AdRequest.Builder().Build();
// _ad.LoadAd(_request);
// _ad.OnUserEarnedReward += HandleUser;
button.onClick.AddListener(Spawn) ;
buttonContinue.onClick.AddListener(Spawn);
canvas.SetActive(false);
buttonExit.onClick.AddListener(() =>
{
buttonExit.onClick.RemoveAllListeners();
SceneManager.LoadScene(0);
});
//
}
// private void Start() {
@ -52,6 +57,7 @@ public class AdsMob : MonoBehaviour
canvas.SetActive(false);
Time.timeScale = 1f;
buttonContinue.onClick.RemoveAllListeners();
}
// public void ShowAd()
@ -67,8 +73,9 @@ public class AdsMob : MonoBehaviour
{
_factory = factory;
_player = player;
Time.timeScale = 0f;
canvas.SetActive(true);
Time.timeScale = 0f;
}
public void Respawn(GameObject player)
@ -81,7 +88,7 @@ public class AdsMob : MonoBehaviour
// }
foreach (var cell in cells)
{
if(cell.Color == UnitColor.GREY)
if (cell.Color == UnitColor.GREY)
{
var randomCell = Random.Range(0, cells.Count);
Vector3 respawnPosition = cells[randomCell].transform.position;
@ -89,7 +96,7 @@ public class AdsMob : MonoBehaviour
player = FindObjectOfType<ExtraLife>().gameObject;
player.transform.position = respawnPosition;
if(player.transform.position == respawnPosition)
if (player.transform.position == respawnPosition)
{
//cell.Color = UnitColor.YELLOW;
}

View File

@ -2,7 +2,7 @@
{
public static class HexMetrics {
public const float outerRadius = 1.08f;
public const float outerRadius = 1.07f;
public const float innerRadius = outerRadius * 0.866025404f;

View File

@ -9,7 +9,8 @@ namespace Items
public enum BonusType
{
Attack,
Defence
Defence,
Heal
}
[CreateAssetMenu(fileName = "BonusItem", menuName = "Item/Bonus")]
@ -21,6 +22,20 @@ namespace Items
[SerializeField] private GameObject usisngVFX;
public BonusType Type => type;
public override void PickUp(UnitColor color)
{
if(type != BonusType.Heal)
base.PickUp(color);
else
{
Unit = HexManager.UnitCurrentCell[color].unit;
VFXController.Instance.PlayEffect(usisngVFX, Unit.Instance.transform);
Unit.UnitView.OnHit.Invoke(-value);
}
}
public void Invoke()
{
Unit.SetUpBonus(duration, value, type);

View File

@ -15,6 +15,10 @@ namespace Items
private GameObject _instance;
[SerializeField] private GameObject iconPrefab;
[SerializeField] private Sprite icon;
[SerializeField] private bool isInvokeOnPickUp = false;
public bool IsInvokeOnPickUp => isInvokeOnPickUp;
public Sprite Icon => icon;
public GameObject IconPrefab => iconPrefab;
@ -31,7 +35,7 @@ namespace Items
return _instance;
}
public void PickUp(UnitColor color)
public virtual void PickUp(UnitColor color)
{
if (HexManager.UnitCurrentCell.TryGetValue(color, out var value))
Unit = value.unit;

View File

@ -90,6 +90,8 @@ namespace Units
TimerHelper.Instance.StartTimer(() => _defenceBonus = 0, duration);
_defenceBonus = value;
break;
case BonusType.Heal:
break;
default:
break;
}
@ -377,6 +379,11 @@ namespace Units
Death();
}
if (_hp - dmg > _data.maxHP)
{
_hp = _data.maxHP;
}
if (_defenceBonus > 0)
{
return;

View File

@ -161,14 +161,19 @@ public class UnitView : MonoBehaviour
private void OnTriggerStay(Collider other)
{
ItemView itemView = other.GetComponent<ItemView>();
if (itemView != null && _unit.PickUpItem(itemView.Item) && !itemView.pickedUp)
if(itemView != null && itemView.Item.IsInvokeOnPickUp)
{
ItemFabric.Items.Remove(itemView.gameObject);
itemView.Item.PickUp(_unit.Color);
Destroy(itemView.gameObject);
return;
};
if(itemView == null || itemView.pickedUp || !_unit.PickUpItem(itemView.Item)) return;
itemView.pickedUp = true;
ItemFabric.Items.Remove(itemView.gameObject);
Destroy(itemView.gameObject);
}
}
private IEnumerator Reload()
{

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