fixes. heal item
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1385b54587
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22
Assets/CheatMenu.cs
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22
Assets/CheatMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using Data;
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using HexFiled;
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using Units;
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using UnityEngine;
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public class CheatMenu : MonoBehaviour
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{
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[SerializeField] private UnitData _data;
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private Unit _player;
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void Start()
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{
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_player = HexManager.UnitCurrentCell[_data.Units.Find(x => x.isPlayer).color].unit;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/CheatMenu.cs.meta
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11
Assets/CheatMenu.cs.meta
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fileFormatVersion: 2
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guid: 4f266648a97232b489e11d8149e482fb
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/MissingReferencesFinder.meta
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8
Assets/MissingReferencesFinder.meta
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fileFormatVersion: 2
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externalObjects: {}
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5
Assets/MissingReferencesFinder/Editor.meta
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5
Assets/MissingReferencesFinder/Editor.meta
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fileFormatVersion: 2
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guid: d3cf49980ec79414aaccd2dca1caaa30
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folderAsset: yes
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DefaultImporter:
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userData:
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122
Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs
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122
Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs
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using System.Collections;
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using System.Reflection;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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/// <summary>
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/// A helper editor script for finding missing references to objects.
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/// </summary>
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public class MissingReferencesFinder : MonoBehaviour
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{
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private const string MENU_ROOT = "Tools/Missing References/";
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/// <summary>
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/// Finds all missing references to objects in the currently loaded scene.
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/// </summary>
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[MenuItem(MENU_ROOT + "Search in scene", false, 50)]
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public static void FindMissingReferencesInCurrentScene()
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{
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var sceneObjects = GetSceneObjects();
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FindMissingReferences(EditorSceneManager.GetActiveScene().path, sceneObjects);
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}
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/// <summary>
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/// Finds all missing references to objects in all enabled scenes in the project.
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/// This works by loading the scenes one by one and checking for missing object references.
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/// </summary>
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[MenuItem(MENU_ROOT + "Search in all scenes", false, 51)]
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public static void FindMissingReferencesInAllScenes()
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{
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foreach (var scene in EditorBuildSettings.scenes.Where(s => s.enabled))
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{
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EditorSceneManager.OpenScene(scene.path);
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FindMissingReferencesInCurrentScene();
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}
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}
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/// <summary>
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/// Finds all missing references to objects in assets (objects from the project window).
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/// </summary>
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[MenuItem(MENU_ROOT + "Search in assets", false, 52)]
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public static void FindMissingReferencesInAssets()
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{
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var allAssets = AssetDatabase.GetAllAssetPaths().Where(path => path.StartsWith("Assets/")).ToArray();
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var objs = allAssets.Select(a => AssetDatabase.LoadAssetAtPath(a, typeof(GameObject)) as GameObject).Where(a => a != null).ToArray();
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FindMissingReferences("Project", objs);
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}
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private static void FindMissingReferences(string context, GameObject[] gameObjects)
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{
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if (gameObjects == null)
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{
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return;
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}
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foreach (var go in gameObjects)
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{
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var components = go.GetComponents<Component>();
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foreach (var component in components)
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{
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// Missing components will be null, we can't find their type, etc.
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if (!component)
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{
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Debug.LogErrorFormat(go, $"Missing Component {0} in GameObject: {1}", component.GetType().FullName, GetFullPath(go));
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continue;
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}
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SerializedObject so = new SerializedObject(component);
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var sp = so.GetIterator();
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var objRefValueMethod = typeof(SerializedProperty).GetProperty("objectReferenceStringValue",
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BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
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// Iterate over the components' properties.
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while (sp.NextVisible(true))
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{
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if (sp.propertyType == SerializedPropertyType.ObjectReference)
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{
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string objectReferenceStringValue = string.Empty;
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if (objRefValueMethod != null)
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{
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objectReferenceStringValue = (string) objRefValueMethod.GetGetMethod(true).Invoke(sp, new object[] { });
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}
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if (sp.objectReferenceValue == null
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&& (sp.objectReferenceInstanceIDValue != 0 || objectReferenceStringValue.StartsWith("Missing")))
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{
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ShowError(context, go, component.GetType().Name, ObjectNames.NicifyVariableName(sp.name));
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}
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}
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}
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}
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}
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}
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private static GameObject[] GetSceneObjects()
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{
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// Use this method since GameObject.FindObjectsOfType will not return disabled objects.
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return Resources.FindObjectsOfTypeAll<GameObject>()
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.Where(go => string.IsNullOrEmpty(AssetDatabase.GetAssetPath(go))
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&& go.hideFlags == HideFlags.None).ToArray();
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}
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private static void ShowError (string context, GameObject go, string componentName, string propertyName)
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{
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var ERROR_TEMPLATE = "Missing Ref in: [{3}]{0}. Component: {1}, Property: {2}";
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Debug.LogError(string.Format(ERROR_TEMPLATE, GetFullPath(go), componentName, propertyName, context), go);
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}
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private static string GetFullPath(GameObject go)
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{
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return go.transform.parent == null
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? go.name
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: GetFullPath(go.transform.parent.gameObject) + "/" + go.name;
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}
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}
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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8
Assets/Resources/1/VFX/Bonus/Attack/Rocket.meta
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Assets/Resources/1/VFX/Bonus/Attack/Rocket.meta
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Assets/Resources/1/VFX/Bonus/Attack/Rocket/FireRocket.prefab
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13758
Assets/Resources/1/VFX/Bonus/Attack/Rocket/FireRocket.prefab
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Assets/Resources/1/VFX/Bonus/Attack/Rocket/HitRocket.prefab
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24167
Assets/Resources/1/VFX/Bonus/Attack/Rocket/HitRocket.prefab
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File diff suppressed because it is too large
Load Diff
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Assets/Resources/1/VFX/Bonus/Attack/Rocket/Material.meta
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fileFormatVersion: 2
|
||||
guid: 98f59e15ea7ad2d47b2e3ffd67e2a650
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -17,4 +17,4 @@ MonoBehaviour:
|
||||
- {fileID: 5296751824488078361, guid: 7305318dc10267546b643a42c7c21af3, type: 3}
|
||||
joystickView: {fileID: 4385872142190176059, guid: 4df6913b39f4979429158c344680d83f, type: 3}
|
||||
inventoryView: {fileID: 1527356263590969195, guid: ff3bc3b17ddefd14eb798b22cf0a854f, type: 3}
|
||||
adsMob: {fileID: 3306115827101638291, guid: 829cf0211d46b58489f4cb061c784378, type: 3}
|
||||
adsMob: {fileID: 4936557783008875079, guid: dc329921d00a27f4480b6ef5cda0a822, type: 3}
|
||||
|
@ -88567,7 +88567,6 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
menuMusSrc: {fileID: 579284492}
|
||||
GameData: {fileID: 11400000, guid: 4828646b64dadac47a63b0be91a92517, type: 2}
|
||||
dataFilePath: AudioSettings.json
|
||||
musicSlider: {fileID: 1813936035}
|
||||
sfxSlider: {fileID: 597565998}
|
||||
@ -90448,7 +90447,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: a1096b8f57ae441c79e465d788fbf0dc, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: bfbbb50429ab9184586ed1ed5bea1b80, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
@ -117268,7 +117267,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 228b09b7fa1c5455eab8432a85fac4ee, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 98553777ef2a2724d8a457fb60c04299, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
@ -1,12 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Timers;
|
||||
using Chars;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
// using GoogleMobileAds.Api;
|
||||
using HexFiled;
|
||||
using Random = UnityEngine.Random;
|
||||
using Units;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class AdsMob : MonoBehaviour
|
||||
@ -16,7 +15,8 @@ public class AdsMob : MonoBehaviour
|
||||
// private AdRequest _request;
|
||||
private UnitInfo _player;
|
||||
private UnitFactory _factory;
|
||||
[SerializeField] private Button button;
|
||||
[SerializeField] private Button buttonContinue;
|
||||
[SerializeField] private Button buttonExit;
|
||||
[SerializeField] private GameObject canvas;
|
||||
|
||||
private void OnEnable()
|
||||
@ -25,8 +25,13 @@ public class AdsMob : MonoBehaviour
|
||||
// _request = new AdRequest.Builder().Build();
|
||||
// _ad.LoadAd(_request);
|
||||
// _ad.OnUserEarnedReward += HandleUser;
|
||||
button.onClick.AddListener(Spawn) ;
|
||||
buttonContinue.onClick.AddListener(Spawn);
|
||||
canvas.SetActive(false);
|
||||
buttonExit.onClick.AddListener(() =>
|
||||
{
|
||||
buttonExit.onClick.RemoveAllListeners();
|
||||
SceneManager.LoadScene(0);
|
||||
});
|
||||
//
|
||||
}
|
||||
// private void Start() {
|
||||
@ -52,6 +57,7 @@ public class AdsMob : MonoBehaviour
|
||||
|
||||
canvas.SetActive(false);
|
||||
Time.timeScale = 1f;
|
||||
buttonContinue.onClick.RemoveAllListeners();
|
||||
}
|
||||
|
||||
// public void ShowAd()
|
||||
@ -67,8 +73,9 @@ public class AdsMob : MonoBehaviour
|
||||
{
|
||||
_factory = factory;
|
||||
_player = player;
|
||||
Time.timeScale = 0f;
|
||||
canvas.SetActive(true);
|
||||
Time.timeScale = 0f;
|
||||
|
||||
}
|
||||
|
||||
public void Respawn(GameObject player)
|
||||
@ -81,7 +88,7 @@ public class AdsMob : MonoBehaviour
|
||||
// }
|
||||
foreach (var cell in cells)
|
||||
{
|
||||
if(cell.Color == UnitColor.GREY)
|
||||
if (cell.Color == UnitColor.GREY)
|
||||
{
|
||||
var randomCell = Random.Range(0, cells.Count);
|
||||
Vector3 respawnPosition = cells[randomCell].transform.position;
|
||||
@ -89,7 +96,7 @@ public class AdsMob : MonoBehaviour
|
||||
player = FindObjectOfType<ExtraLife>().gameObject;
|
||||
|
||||
player.transform.position = respawnPosition;
|
||||
if(player.transform.position == respawnPosition)
|
||||
if (player.transform.position == respawnPosition)
|
||||
{
|
||||
//cell.Color = UnitColor.YELLOW;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
{
|
||||
public static class HexMetrics {
|
||||
|
||||
public const float outerRadius = 1.08f;
|
||||
public const float outerRadius = 1.07f;
|
||||
|
||||
public const float innerRadius = outerRadius * 0.866025404f;
|
||||
|
||||
|
@ -9,7 +9,8 @@ namespace Items
|
||||
public enum BonusType
|
||||
{
|
||||
Attack,
|
||||
Defence
|
||||
Defence,
|
||||
Heal
|
||||
}
|
||||
|
||||
[CreateAssetMenu(fileName = "BonusItem", menuName = "Item/Bonus")]
|
||||
@ -21,6 +22,20 @@ namespace Items
|
||||
[SerializeField] private GameObject usisngVFX;
|
||||
|
||||
public BonusType Type => type;
|
||||
|
||||
public override void PickUp(UnitColor color)
|
||||
{
|
||||
if(type != BonusType.Heal)
|
||||
base.PickUp(color);
|
||||
else
|
||||
{
|
||||
Unit = HexManager.UnitCurrentCell[color].unit;
|
||||
VFXController.Instance.PlayEffect(usisngVFX, Unit.Instance.transform);
|
||||
Unit.UnitView.OnHit.Invoke(-value);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Invoke()
|
||||
{
|
||||
Unit.SetUpBonus(duration, value, type);
|
||||
|
@ -15,6 +15,10 @@ namespace Items
|
||||
private GameObject _instance;
|
||||
[SerializeField] private GameObject iconPrefab;
|
||||
[SerializeField] private Sprite icon;
|
||||
[SerializeField] private bool isInvokeOnPickUp = false;
|
||||
|
||||
public bool IsInvokeOnPickUp => isInvokeOnPickUp;
|
||||
|
||||
public Sprite Icon => icon;
|
||||
public GameObject IconPrefab => iconPrefab;
|
||||
|
||||
@ -31,7 +35,7 @@ namespace Items
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public void PickUp(UnitColor color)
|
||||
public virtual void PickUp(UnitColor color)
|
||||
{
|
||||
if (HexManager.UnitCurrentCell.TryGetValue(color, out var value))
|
||||
Unit = value.unit;
|
||||
|
@ -90,6 +90,8 @@ namespace Units
|
||||
TimerHelper.Instance.StartTimer(() => _defenceBonus = 0, duration);
|
||||
_defenceBonus = value;
|
||||
break;
|
||||
case BonusType.Heal:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -377,6 +379,11 @@ namespace Units
|
||||
Death();
|
||||
}
|
||||
|
||||
if (_hp - dmg > _data.maxHP)
|
||||
{
|
||||
_hp = _data.maxHP;
|
||||
}
|
||||
|
||||
if (_defenceBonus > 0)
|
||||
{
|
||||
return;
|
||||
|
@ -161,14 +161,19 @@ public class UnitView : MonoBehaviour
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
ItemView itemView = other.GetComponent<ItemView>();
|
||||
|
||||
if (itemView != null && _unit.PickUpItem(itemView.Item) && !itemView.pickedUp)
|
||||
if(itemView != null && itemView.Item.IsInvokeOnPickUp)
|
||||
{
|
||||
|
||||
ItemFabric.Items.Remove(itemView.gameObject);
|
||||
itemView.Item.PickUp(_unit.Color);
|
||||
Destroy(itemView.gameObject);
|
||||
return;
|
||||
};
|
||||
if(itemView == null || itemView.pickedUp || !_unit.PickUpItem(itemView.Item)) return;
|
||||
itemView.pickedUp = true;
|
||||
ItemFabric.Items.Remove(itemView.gameObject);
|
||||
Destroy(itemView.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator Reload()
|
||||
{
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user