added teleport, slow arrow, invisible, fixed switching places, stake, added listing levels, 3 levels as example
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File diff suppressed because it is too large
Load Diff
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||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 4}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 408.28363, y: -562.8}
|
||||
m_SizeDelta: {x: 816.56726, y: 4}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1579181538
|
||||
MonoBehaviour:
|
||||
@ -138509,7 +138553,7 @@ RectTransform:
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 464.06}
|
||||
m_SizeDelta: {x: 816.56726, y: 0}
|
||||
m_SizeDelta: {x: 816.56726, y: 747.36}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &1844323542
|
||||
MonoBehaviour:
|
||||
@ -138874,8 +138918,8 @@ RectTransform:
|
||||
m_Father: {fileID: 597565997}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0.427, y: 0}
|
||||
m_AnchorMax: {x: 0.427, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
@ -140657,67 +140701,6 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1967636936}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1001 &1972383870
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 1564547232}
|
||||
m_Modifications:
|
||||
- target: {fileID: 7945853709318545960, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
propertyPath: m_Materials.Array.size
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||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7945853709318545965, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7945853709318545965, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 37.63456
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7945853709318545965, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
propertyPath: m_LocalScale.y
|
||||
value: 37.63456
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7945853709318545965, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
propertyPath: m_LocalScale.z
|
||||
value: 37.63456
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7945853709318545965, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: -13.021606
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objectReference: {fileID: 0}
|
||||
- target: {fileID: 7945853709318545965, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -21.584229
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objectReference: {fileID: 0}
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- target: {fileID: 7945853709500351809, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
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propertyPath: m_Materials.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7945853709787684116, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
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propertyPath: m_Materials.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7945853710185188220, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
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propertyPath: m_Materials.Array.size
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value: 1
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objectReference: {fileID: 0}
|
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- target: {fileID: 7945853710961685150, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
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propertyPath: m_Materials.Array.size
|
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value: 1
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objectReference: {fileID: 0}
|
||||
- target: {fileID: 7945853710984940608, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
propertyPath: m_Materials.Array.size
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||||
value: 1
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7945853711086925320, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
propertyPath: m_Materials.Array.size
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 0f33c06c02f7f4a8093562cd8366fc9f, type: 3}
|
||||
--- !u!1 &1972725809
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -141950,7 +141933,7 @@ Animator:
|
||||
m_GameObject: {fileID: 2066331455}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 464b2509763dc944892d5eaeedba8dab, type: 2}
|
||||
m_Controller: {fileID: 9100000, guid: eb7f44e0e5d9b4e49a69bd19edb7cbfa, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -67,18 +67,16 @@ namespace AI
|
||||
List<(float dist, Unit unit)> res = new List<(float, Unit)>();
|
||||
try
|
||||
{
|
||||
foreach (var color in (UnitColor[])Enum.GetValues(typeof(UnitColor)))
|
||||
{
|
||||
if (HexManager.UnitCurrentCell.ContainsKey(color) &&
|
||||
HexManager.UnitCurrentCell[color] != (null, null) &&
|
||||
res.AddRange(from color in (UnitColor[])Enum.GetValues(typeof(UnitColor))
|
||||
where HexManager.UnitCurrentCell.ContainsKey(color) &&
|
||||
HexManager.UnitCurrentCell[color].unit.IsVisible &&
|
||||
HexManager.UnitCurrentCell[color] != (null, null) &&
|
||||
Vector3.Distance(HexManager.UnitCurrentCell[color].unit.Instance.transform.position,
|
||||
agent.Instance.transform.position) <= cellDist * HexGrid.HexDistance &&
|
||||
HexManager.UnitCurrentCell[color].unit.Color != agent.Color
|
||||
select (
|
||||
Vector3.Distance(HexManager.UnitCurrentCell[color].unit.Instance.transform.position,
|
||||
agent.Instance.transform.position) <= cellDist * HexGrid.HexDistance
|
||||
&& HexManager.UnitCurrentCell[color].unit.Color != agent.Color)
|
||||
{
|
||||
res.Add((Vector3.Distance(HexManager.UnitCurrentCell[color].unit.Instance.transform.position,
|
||||
agent.Instance.transform.position), HexManager.UnitCurrentCell[color].unit));
|
||||
}
|
||||
}
|
||||
|
||||
return res.Count > 0 ? res.OrderBy(x => x.Item1).First().unit : null;
|
||||
}
|
||||
|
26
Assets/Scripts/BuildExtentions.cs
Normal file
26
Assets/Scripts/BuildExtentions.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.Utilities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
public static partial class BuildExtentions
|
||||
{
|
||||
public static Transform[] GetChilds(this Transform parent)
|
||||
{
|
||||
List<Transform> ret = new List<Transform>();
|
||||
if (null == parent)
|
||||
return null;
|
||||
|
||||
foreach (Transform child in parent.transform)
|
||||
{
|
||||
if (null == child)
|
||||
continue;
|
||||
ret.Add(child);
|
||||
ret.AddRange(child.GetChilds());
|
||||
}
|
||||
|
||||
return ret.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/BuildExtentions.cs.meta
Normal file
3
Assets/Scripts/BuildExtentions.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3919f2598e3490ebe5c9e90097ae9dc
|
||||
timeCreated: 1645403160
|
@ -15,7 +15,7 @@ namespace Data
|
||||
private FieldData _fieldData;
|
||||
[SerializeField] private string cameraDataPath = "CameraData";
|
||||
private CameraData _cameraData;
|
||||
[SerializeField] private string unitDataPath = "UnitsData";
|
||||
[SerializeField] private string unitDataPath = "UnitData";
|
||||
private UnitData _unitData;
|
||||
[SerializeField] private string weaponDataPath = "WeaponsData";
|
||||
private WeaponsData _weaponData;
|
||||
@ -31,8 +31,7 @@ namespace Data
|
||||
|
||||
private string pathToLevel => "Data/" + levelName + "/";
|
||||
|
||||
public Weapon ChosenWeapon =>
|
||||
JsonUtility.FromJson<Weapon>(File.ReadAllText(Application.persistentDataPath + "/" + chosenWeaponDataPath));
|
||||
public Weapon ChosenWeapon => WeaponsData.WeaponsList[int.Parse(File.ReadAllText(Application.persistentDataPath + "/" + chosenWeaponDataPath))];
|
||||
|
||||
public AIData AIData
|
||||
{
|
||||
|
@ -14,6 +14,9 @@ namespace Data
|
||||
[SerializeField] private BarCanvas playerBarCanvas;
|
||||
[SerializeField] private BarCanvas botBarCanvas;
|
||||
[SerializeField] private GameObject attackAimCanvas;
|
||||
|
||||
|
||||
|
||||
|
||||
public GameObject AttackAimCanvas => attackAimCanvas;
|
||||
|
||||
@ -36,5 +39,6 @@ namespace Data
|
||||
public int maxMana;
|
||||
public int maxHP;
|
||||
public int inventoryCapacity;
|
||||
public Material InvisibleMaterial;
|
||||
}
|
||||
}
|
@ -11,7 +11,8 @@ namespace Items
|
||||
Defence,
|
||||
Heal,
|
||||
Magnet,
|
||||
Mana
|
||||
Mana,
|
||||
Invisible
|
||||
}
|
||||
|
||||
[CreateAssetMenu(fileName = "BonusItem", menuName = "Item/Bonus")]
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using DefaultNamespace;
|
||||
using HexFiled;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
@ -12,33 +11,45 @@ namespace Items
|
||||
{
|
||||
[SerializeField] private GameObject buildingPrefab;
|
||||
[SerializeField] private bool isVisiting = false;
|
||||
[SerializeField] private bool isPlacableOnAnotherColor = false;
|
||||
[SerializeField] private bool isVisible = true;
|
||||
[SerializeField] private GameObject aimCanvas;
|
||||
|
||||
|
||||
|
||||
public override void Invoke(ItemContainer container)
|
||||
{
|
||||
|
||||
if (container.AimInstance == null)
|
||||
{
|
||||
container.AimInstance = Object.Instantiate(aimCanvas, container.Unit.Instance.transform);
|
||||
}
|
||||
|
||||
container.AimInstance.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
public void Aim(HexDirection direction, ItemContainer container)
|
||||
{
|
||||
if (container.AimInstance == null)
|
||||
{
|
||||
container.AimInstance = Object.Instantiate(aimCanvas, container.Unit.Instance.transform);
|
||||
}
|
||||
|
||||
container.AimInstance.SetActive(true);
|
||||
|
||||
|
||||
|
||||
var cell = HexManager.UnitCurrentCell[container.Unit.Color].cell
|
||||
.GetNeighbor(direction);
|
||||
|
||||
if (!isPlacableOnAnotherColor && cell.Color != container.Unit.Color)
|
||||
{
|
||||
cell = null;
|
||||
container.DeAim();
|
||||
}
|
||||
|
||||
if (cell == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
container.AimInstance.transform.LookAt(cell.transform);
|
||||
container.Direction = direction;
|
||||
}
|
||||
@ -46,12 +57,25 @@ namespace Items
|
||||
|
||||
public void PlaceItem(ItemContainer container)
|
||||
{
|
||||
container.Unit.UseItem(this);
|
||||
container.DeAim();
|
||||
var cell = HexManager.UnitCurrentCell[container.Unit.Color].cell.GetNeighbor(container.Direction);
|
||||
if (!isPlacableOnAnotherColor && cell.Color != container.Unit.Color)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
container.Unit.UseItem(this);
|
||||
var obj = Instantiate(buildingPrefab,
|
||||
cell.transform.position + buildingPrefab.transform.position, Quaternion.identity);
|
||||
obj.GetComponent<ISetUp>().SetUp(container.Unit);
|
||||
if (!container.Unit.IsPlayer)
|
||||
{
|
||||
obj.transform.GetChilds().Where(x => !x.TryGetComponent(typeof(ISetUp), out _))
|
||||
.Select(x => x.gameObject).ToList()
|
||||
.ForEach(x => x.SetActive(false));
|
||||
obj.GetComponent<MeshRenderer>().enabled = false;
|
||||
}
|
||||
|
||||
if (!isVisiting)
|
||||
{
|
||||
cell.Building = buildingPrefab;
|
||||
@ -59,7 +83,6 @@ namespace Items
|
||||
}
|
||||
|
||||
container.OnItemUsed.Invoke();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
33
Assets/Scripts/Items/ItemViews/ArrowView.cs
Normal file
33
Assets/Scripts/Items/ItemViews/ArrowView.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using DefaultNamespace;
|
||||
using DG.Tweening;
|
||||
using HexFiled;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Items.ItemViews
|
||||
{
|
||||
public class ArrowView : MonoBehaviour, ISetUp
|
||||
{
|
||||
[SerializeField] private float scale;
|
||||
[SerializeField] private float duration;
|
||||
[SerializeField]private UnitColor color;
|
||||
|
||||
public void SetUp(Unit unit)
|
||||
{
|
||||
color = unit.Color;
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
var unit = collision.gameObject.GetComponent<UnitView>();
|
||||
|
||||
if (unit != null && unit.Color != color)
|
||||
{
|
||||
unit.Unit.SetTimeScale(scale);
|
||||
TimerHelper.Instance.StartTimer(() => {unit.Unit.SetTimeScale(1f);}, duration);
|
||||
transform.DOKill();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Items/ItemViews/ArrowView.cs.meta
Normal file
11
Assets/Scripts/Items/ItemViews/ArrowView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6094a1c4bde256e49969f29738470f38
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
50
Assets/Scripts/Items/ItemViews/TeleportView.cs
Normal file
50
Assets/Scripts/Items/ItemViews/TeleportView.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using DefaultNamespace;
|
||||
using HexFiled;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
using Weapons;
|
||||
|
||||
namespace Items.ItemViews
|
||||
{
|
||||
public class TeleportView : MonoBehaviour, ISetUp
|
||||
{
|
||||
[SerializeField] private GameObject Hit;
|
||||
[SerializeField] private GameObject vfx;
|
||||
[SerializeField] private int dmg;
|
||||
private Unit _unit;
|
||||
private GameObject _instance;
|
||||
|
||||
|
||||
public void SetUp(Unit unit)
|
||||
{
|
||||
_unit = unit;
|
||||
_instance = Instantiate(vfx, transform);
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
var unit = collision.gameObject.GetComponent<UnitView>();
|
||||
var weapon = collision.gameObject.GetComponent<WeaponView>();
|
||||
if (unit != null && unit.Color != _unit.Color)
|
||||
{
|
||||
unit.OnHit.Invoke(dmg);
|
||||
var cell = HexManager.UnitCurrentCell[unit.Color].cell;
|
||||
|
||||
var dis = HexManager.CellByColor[unit.Color]
|
||||
.Max(x => Vector3.Distance(cell.transform.position, x.transform.position));
|
||||
var targetCell = HexManager.CellByColor[unit.Color]
|
||||
.First(x => Math.Abs(Vector3.Distance(cell.transform.position, x.transform.position) - dis) < 0.3f);
|
||||
unit.Unit.SetCell(targetCell);
|
||||
VFXController.Instance.PlayEffect(Hit, transform).GetComponent<VFXView>().OnPlayEnd += () => Destroy(gameObject);
|
||||
Destroy(_instance);
|
||||
}
|
||||
|
||||
if (weapon != null && weapon.Unit.Color != _unit.Color)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Items/ItemViews/TeleportView.cs.meta
Normal file
11
Assets/Scripts/Items/ItemViews/TeleportView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a22560d44aa6b244b40bc830e6474b6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -2,6 +2,7 @@ using System;
|
||||
using DefaultNamespace;
|
||||
using DG.Tweening;
|
||||
using HexFiled;
|
||||
using Sirenix.OdinInspector;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
using Weapons;
|
||||
@ -14,7 +15,8 @@ namespace Items
|
||||
{
|
||||
[SerializeField] private Weapon _weapon;
|
||||
[SerializeField] private GameObject _aimGameObject;
|
||||
[SerializeField] private float lifeTime;
|
||||
[SerializeField] private bool isLifeByTime = true;
|
||||
[SerializeField, ShowIf("isLifeByTime")] private float lifeTime;
|
||||
|
||||
|
||||
|
||||
@ -47,17 +49,24 @@ namespace Items
|
||||
_weapon.objectToThrow.GetComponent<ISetUp>().SetUp(container.Unit);
|
||||
container.DeAim();
|
||||
var dir = DirectionHelper.DirectionTo(container.Unit.Instance.transform.position, cell.transform.position);
|
||||
var ball = _weapon.Fire(container.Unit.Instance.transform, new Vector2(dir.x, dir.z), container.Unit);
|
||||
TimerHelper.Instance.StartTimer(() =>
|
||||
{
|
||||
if(ball == null)
|
||||
return;
|
||||
var vfx = VFXController.Instance.PlayEffect(_weapon.VFXGameObject, ball.transform.position, Quaternion.identity);
|
||||
MusicController.Instance.AddAudioSource(vfx);
|
||||
MusicController.Instance.PlayAudioClip(_weapon.hitSound, vfx);
|
||||
ball.transform.DOKill();
|
||||
Object.Destroy(ball);
|
||||
}, lifeTime);
|
||||
var ball = _weapon.Fire(container.Unit.Instance.transform, new Vector2(dir.x, dir.z), container.Unit);
|
||||
if (isLifeByTime)
|
||||
{
|
||||
TimerHelper.Instance.StartTimer(() =>
|
||||
{
|
||||
if (ball == null)
|
||||
return;
|
||||
var vfx = VFXController.Instance.PlayEffect(_weapon.VFXGameObject, ball.transform.position,
|
||||
Quaternion.identity);
|
||||
MusicController.Instance.AddAudioSource(vfx);
|
||||
MusicController.Instance.PlayAudioClip(_weapon.hitSound, vfx);
|
||||
ball.transform.DOKill();
|
||||
Object.Destroy(ball);
|
||||
}, lifeTime);
|
||||
}
|
||||
}, 0.1f);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -50,10 +50,7 @@ namespace Items
|
||||
container.Value = hit.collider.gameObject.GetComponent<UnitView>().Unit;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
container.Value = null;
|
||||
}
|
||||
|
||||
|
||||
Debug.DrawRay(ray.origin,
|
||||
ray.direction * hit.distance, UnityEngine.Color.red, 10f);
|
||||
|
@ -1,18 +1,18 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using MainMenu;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace DefaultNamespace
|
||||
namespace MainMenu
|
||||
{
|
||||
public class LevelManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private LevelData _data;
|
||||
[SerializeField] private Image LevelImage;
|
||||
[SerializeField] private LevelView LevelImage;
|
||||
[SerializeField] private GameObject loadUI;
|
||||
[SerializeField] private Transform parantLevelView;
|
||||
[SerializeField] private ScrollerPage _scrollerPage;
|
||||
private int index = 0;
|
||||
private TMP_Text _percentText;
|
||||
private bool _isLoadingLevel = false;
|
||||
@ -23,42 +23,32 @@ namespace DefaultNamespace
|
||||
{
|
||||
loadUI.GetComponent<Image>().DOFade(0f, 0f);
|
||||
_curLevel = _data.Levels[0];
|
||||
SetLevelImage();
|
||||
_data.Levels.ForEach(level =>
|
||||
{
|
||||
var lev = Object.Instantiate(LevelImage, parantLevelView);
|
||||
lev.LevelImage.sprite = level.levelSprite;
|
||||
});
|
||||
|
||||
_scrollerPage.Init();
|
||||
_scrollerPage.OnLevelChanged += SelectLevel;
|
||||
_percentText = loadUI.GetComponentInChildren<TMP_Text>();
|
||||
}
|
||||
|
||||
public void NextLevel()
|
||||
|
||||
private void SelectLevel(int curentMenu)
|
||||
{
|
||||
if (index + 1 < _data.Levels.Count)
|
||||
{
|
||||
_curLevel = _data.Levels[++index];
|
||||
SetLevelImage();
|
||||
}
|
||||
_curLevel = _data.Levels[curentMenu];
|
||||
}
|
||||
|
||||
public void PrevLevel()
|
||||
{
|
||||
if (index - 1 >= 0)
|
||||
{
|
||||
_curLevel = _data.Levels[--index];
|
||||
SetLevelImage();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetLevelImage()
|
||||
{
|
||||
LevelImage.sprite = _curLevel.levelSprite;
|
||||
}
|
||||
|
||||
public void LoadLevel()
|
||||
{
|
||||
loadUI.SetActive(true);
|
||||
loadUI.GetComponent<Image>().DOFade(1f, 0.3f).OnComplete( () =>
|
||||
loadUI.GetComponent<Image>().DOFade(1f, 0.3f).OnComplete(() =>
|
||||
{
|
||||
_isLoadingLevel = true;
|
||||
_loadOpertion = SceneManager.LoadSceneAsync(_curLevel.sceneName);
|
||||
_isLoadingLevel = true;
|
||||
}).SetEase(Ease.InQuad);
|
||||
|
||||
Debug.Log(_curLevel.sceneName);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@ -66,8 +56,8 @@ namespace DefaultNamespace
|
||||
if (_isLoadingLevel && !_loadOpertion.isDone)
|
||||
{
|
||||
float progressValue = Mathf.Clamp01(_loadOpertion.progress / 0.9f);
|
||||
|
||||
_percentText.text = Mathf.Round(progressValue * 100) + " %";
|
||||
|
||||
_percentText.text = Mathf.Round(progressValue * 100) + " %";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
12
Assets/Scripts/MainMenu/LevelView.cs
Normal file
12
Assets/Scripts/MainMenu/LevelView.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace MainMenu
|
||||
{
|
||||
public class LevelView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image levelImage;
|
||||
|
||||
public Image LevelImage => levelImage;
|
||||
}
|
||||
}
|
11
Assets/Scripts/MainMenu/LevelView.cs.meta
Normal file
11
Assets/Scripts/MainMenu/LevelView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d85c2014cf7fd614aaad66838c85526e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
59
Assets/Scripts/MainMenu/ScrollerPage.cs
Normal file
59
Assets/Scripts/MainMenu/ScrollerPage.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace MainMenu
|
||||
{
|
||||
[RequireComponent(typeof(ScrollRect))]
|
||||
public class ScrollerPage : MonoBehaviour, IEndDragHandler
|
||||
{
|
||||
[SerializeField] private GameObject content;
|
||||
|
||||
[SerializeField] private float duration;
|
||||
[SerializeField] private Ease ease;
|
||||
private ScrollRect _scrollRect;
|
||||
private int currentMenu;
|
||||
private Vector2 startMotion;
|
||||
|
||||
public event Action<int> OnLevelChanged;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
_scrollRect = GetComponent<ScrollRect>();
|
||||
_scrollRect.onValueChanged.AddListener(FixedScroll);
|
||||
ScrollToMenu(content.transform.GetChild(0).gameObject);
|
||||
}
|
||||
|
||||
private void ScrollToMenu(GameObject menu)
|
||||
{
|
||||
Canvas.ForceUpdateCanvases();
|
||||
|
||||
Vector2 viewportLocalPosition = _scrollRect.viewport.localPosition;
|
||||
Vector2 childLocalPosition = menu.transform.localPosition;
|
||||
Vector2 result = new Vector2(
|
||||
0 - (viewportLocalPosition.x + childLocalPosition.x),
|
||||
0 - (viewportLocalPosition.y + childLocalPosition.y)
|
||||
);
|
||||
|
||||
_scrollRect.content.DOLocalMove(result, duration).SetEase(ease);
|
||||
|
||||
}
|
||||
|
||||
private void FixedScroll(Vector2 vector2)
|
||||
{
|
||||
var step = 1f / (content.transform.childCount - 1);
|
||||
currentMenu = (int)Math.Round(vector2.x / step);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
ScrollToMenu(content.transform.GetChild(currentMenu).gameObject);
|
||||
OnLevelChanged?.Invoke(currentMenu);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/MainMenu/ScrollerPage.cs.meta
Normal file
11
Assets/Scripts/MainMenu/ScrollerPage.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2dcaf5b0ab94ff40b03030b6920aab1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -19,6 +19,7 @@ public class ToolBarController : MonoBehaviour, IEndDragHandler
|
||||
|
||||
private ScrollRect scrollRect;
|
||||
private int currentMenu;
|
||||
private static readonly int IsSelected = Animator.StringToHash("IsSelected");
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@ -29,7 +30,7 @@ public class ToolBarController : MonoBehaviour, IEndDragHandler
|
||||
buttons[i++].onClick.AddListener(delegate { ScrollToMenu(con); });
|
||||
});
|
||||
|
||||
|
||||
scrollRect.content.DOLocalMove(Vector3.zero, 0f);
|
||||
buttons[startPage].Select();
|
||||
buttons[startPage].onClick.Invoke();
|
||||
scrollRect.onValueChanged.AddListener(FixedScroll);
|
||||
@ -47,18 +48,22 @@ public class ToolBarController : MonoBehaviour, IEndDragHandler
|
||||
);
|
||||
|
||||
scrollRect.content.DOLocalMove(result, duration).SetEase(ease);
|
||||
if(buttons[currentMenu].gameObject.TryGetComponent(typeof(Animator), out var animator))
|
||||
((Animator)animator).SetBool("IsSelected", true);
|
||||
|
||||
}
|
||||
|
||||
private void FixedScroll(Vector2 vector2)
|
||||
{
|
||||
var step = 1f / (buttons.Count - 1);
|
||||
|
||||
currentMenu = (int)Math.Round(vector2.x / step);
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
buttons[currentMenu].Select();
|
||||
if(buttons[currentMenu].gameObject.TryGetComponent(typeof(Animator), out var animator))
|
||||
((Animator)animator).SetBool("IsSelected", true);
|
||||
ScrollToMenu(content[currentMenu]);
|
||||
}
|
||||
}
|
@ -12,8 +12,7 @@ public class WeaponSelection : MonoBehaviour
|
||||
[SerializeField] private WeaponIcon weaponIcon;
|
||||
[SerializeField] private Transform grid;
|
||||
[SerializeField] private string dataFilePath;
|
||||
[SerializeField] private ChosenWeapon chosenWeapon;
|
||||
private Action<Weapon> changeStats;
|
||||
|
||||
private List<Button> _buttons;
|
||||
|
||||
private void Awake()
|
||||
@ -23,30 +22,33 @@ public class WeaponSelection : MonoBehaviour
|
||||
{
|
||||
FileStream stream = new FileStream(dataPah, FileMode.Create);
|
||||
using StreamWriter writer = new StreamWriter(stream);
|
||||
writer.Write(JsonUtility.ToJson(data.WeaponsList[0]));
|
||||
writer.Write("0");
|
||||
}
|
||||
|
||||
changeStats = chosenWeapon.ChangeChosenWeapon;
|
||||
|
||||
_buttons = new List<Button>();
|
||||
data.WeaponsList.ForEach(x =>
|
||||
|
||||
for (var i = 0; i < data.WeaponsList.Count - 1; i++)
|
||||
{
|
||||
var go = Instantiate(weaponIcon, grid);
|
||||
var icon = Instantiate(x.icon, go.Icon.transform);
|
||||
var icon = Instantiate(data.WeaponsList[i].icon, go.Icon.transform);
|
||||
icon.transform.localPosition = Vector3.zero;
|
||||
go.DamageText.text = x.damage.ToString();
|
||||
go.ReloadText.text = x.reloadTime.ToString();
|
||||
go.ShotsCount.text = x.shots.ToString();
|
||||
go.WeaponTitle.text = x.name;
|
||||
go.Button.onClick.AddListener(() => ChoseWeapon(x));
|
||||
go.DamageText.text = data.WeaponsList[i].damage.ToString();
|
||||
go.ReloadText.text = data.WeaponsList[i].reloadTime.ToString();
|
||||
go.ShotsCount.text = data.WeaponsList[i].shots.ToString();
|
||||
go.WeaponTitle.text = data.WeaponsList[i].name;
|
||||
go.Button.onClick.AddListener(() => ChoseWeapon(i));
|
||||
_buttons.Add(go.Button);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void ChoseWeapon(Weapon weapon)
|
||||
private void ChoseWeapon(int i)
|
||||
{
|
||||
FileStream stream = new FileStream(Application.persistentDataPath + "/" + dataFilePath, FileMode.Create);
|
||||
using StreamWriter writer = new StreamWriter(stream);
|
||||
writer.Write(JsonUtility.ToJson(weapon));
|
||||
changeStats?.Invoke(weapon);
|
||||
writer.Write($"{i}");
|
||||
|
||||
}
|
||||
}
|
@ -24,6 +24,8 @@ public class MusicController
|
||||
|
||||
public void PlayAudioClip(AudioClip clip, GameObject source)
|
||||
{
|
||||
if(clip == null)
|
||||
return;
|
||||
_sources[source].clip = clip;
|
||||
_sources[source].volume = _data.Settings.sfxVolume;
|
||||
_sources[source].spatialBlend = 1f;
|
||||
|
@ -25,7 +25,7 @@ namespace DefaultNamespace
|
||||
}
|
||||
|
||||
[Button("Set Time Scale")]
|
||||
public void SetTimerScale(float scale)
|
||||
public void SetTimerScale(float scale)
|
||||
{
|
||||
Time.timeScale = scale;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using DefaultNamespace;
|
||||
using DG.Tweening;
|
||||
using HexFiled;
|
||||
using Items;
|
||||
using Sirenix.Utilities;
|
||||
using UnityEngine;
|
||||
using Weapons;
|
||||
using Object = UnityEngine.Object;
|
||||
@ -69,6 +70,11 @@ namespace Units
|
||||
public bool IsPlayer => _data.isPlayer;
|
||||
public Animator Animator => _animator;
|
||||
|
||||
public bool IsVisible
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid)
|
||||
{
|
||||
@ -107,11 +113,26 @@ namespace Units
|
||||
_isInfiniteMana = true;
|
||||
TimerHelper.Instance.StartTimer(() => _isInfiniteMana = false, duration);
|
||||
break;
|
||||
case BonusType.Invisible:
|
||||
IsVisible = false;
|
||||
UnitView.SetInvisible(IsVisible);
|
||||
TimerHelper.Instance.StartTimer(() =>
|
||||
{
|
||||
IsVisible = true;
|
||||
UnitView.SetInvisible(IsVisible);
|
||||
}, duration);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTimeScale(float scale)
|
||||
{
|
||||
_animator.speed = scale;
|
||||
|
||||
}
|
||||
|
||||
public void Retreet(HexDirection dir)
|
||||
{
|
||||
if (!_isCapturing) return;
|
||||
@ -254,7 +275,7 @@ namespace Units
|
||||
if (!IsAlive)
|
||||
{
|
||||
_cell = spawnCell != null ? spawnCell : _hexGrid.GetCellFromCoord(hexCoordinates);
|
||||
|
||||
IsVisible = true;
|
||||
_cell.PaintHex(_data.color, true);
|
||||
_cell.GetListNeighbours().ForEach(x => { x?.PaintHex(Color, true); });
|
||||
_inventory = new List<ItemContainer>();
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user