1.2. Джойстики движения и атаки: Прозрачность. При нажатом alpha = 1, при отпущенном alpha = 0,3
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@ -35,7 +35,8 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
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[SerializeField] private bool snapY = false;
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[SerializeField] private bool snapY = false;
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[SerializeField] protected RectTransform background = null;
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[SerializeField] protected RectTransform background = null;
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[SerializeField] private RectTransform handle = null;
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[SerializeField] protected RectTransform handle = null;
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private RectTransform baseRect = null;
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private RectTransform baseRect = null;
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private Canvas canvas;
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private Canvas canvas;
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@ -1,10 +1,9 @@
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using System.Collections;
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using LoadedAssets.Joystick_Pack.Scripts.Editor;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(DynamicJoystick))]
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[CustomEditor(typeof(DynamicJoystick))]
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public class DynamicJoystickEditor : JoystickEditor
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public class DynamicJoystickEditor : OpacityJoystickEditor
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{
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{
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private SerializedProperty moveThreshold;
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private SerializedProperty moveThreshold;
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@ -1,10 +1,9 @@
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using System.Collections;
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using LoadedAssets.Joystick_Pack.Scripts.Editor;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(FloatingJoystick))]
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[CustomEditor(typeof(FloatingJoystick))]
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public class FloatingJoystickEditor : JoystickEditor
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public class FloatingJoystickEditor : OpacityJoystickEditor
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{
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{
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public override void OnInspectorGUI()
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public override void OnInspectorGUI()
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{
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{
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@ -0,0 +1,28 @@
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using LoadedAssets.Joystick_Pack.Scripts.Joysticks;
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using UnityEditor;
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using UnityEngine;
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namespace LoadedAssets.Joystick_Pack.Scripts.Editor
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{
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[CustomEditor(typeof(OpacityJoystick), true)]
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public class OpacityJoystickEditor : JoystickEditor
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{
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private SerializedProperty _idleStateOpacity;
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private SerializedProperty _activeStateOpacity;
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protected override void OnEnable()
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{
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base.OnEnable();
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_idleStateOpacity = serializedObject.FindProperty("_idleStateOpacity");
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_activeStateOpacity = serializedObject.FindProperty("_activeStateOpacity");
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}
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protected override void DrawValues()
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{
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base.DrawValues();
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EditorGUILayout.PropertyField(_idleStateOpacity, new GUIContent("Idle State Opacity", "Joystick opacity when player doesn't touch it."));
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EditorGUILayout.PropertyField(_activeStateOpacity, new GUIContent("Active State Opacity", "Joystick opacity when player touches it."));
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5a2026769f544d69991c8dd5dc12399b
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timeCreated: 1634048125
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@ -1,11 +1,9 @@
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using System.Collections;
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using LoadedAssets.Joystick_Pack.Scripts.Editor;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(VariableJoystick))]
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[CustomEditor(typeof(VariableJoystick))]
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public class VariableJoystickEditor : JoystickEditor
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public class VariableJoystickEditor : OpacityJoystickEditor
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{
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{
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private SerializedProperty moveThreshold;
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private SerializedProperty moveThreshold;
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private SerializedProperty joystickType;
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private SerializedProperty joystickType;
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@ -1,9 +1,8 @@
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using System.Collections;
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using LoadedAssets.Joystick_Pack.Scripts.Joysticks;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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public class DynamicJoystick : Joystick
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public class DynamicJoystick : OpacityJoystick
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{
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{
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public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
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public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
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@ -13,22 +12,14 @@ public class DynamicJoystick : Joystick
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{
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{
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MoveThreshold = moveThreshold;
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MoveThreshold = moveThreshold;
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base.Start();
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base.Start();
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background.gameObject.SetActive(false);
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}
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}
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public override void OnPointerDown(PointerEventData eventData)
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public override void OnPointerDown(PointerEventData eventData)
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{
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{
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background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
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background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
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background.gameObject.SetActive(true);
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base.OnPointerDown(eventData);
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base.OnPointerDown(eventData);
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}
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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background.gameObject.SetActive(false);
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base.OnPointerUp(eventData);
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}
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protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
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protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
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{
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{
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if (magnitude > moveThreshold)
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if (magnitude > moveThreshold)
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@ -1,8 +1,6 @@
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using System.Collections;
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using LoadedAssets.Joystick_Pack.Scripts.Joysticks;
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using System.Collections.Generic;
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using UnityEngine;
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public class FixedJoystick : Joystick
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public class FixedJoystick : OpacityJoystick
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{
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{
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}
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}
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@ -1,31 +1,11 @@
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using System;
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using LoadedAssets.Joystick_Pack.Scripts.Joysticks;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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public class FloatingJoystick : Joystick
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public class FloatingJoystick : OpacityJoystick
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{
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{
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//public Action OnTouchDown, OnTouchUp;
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public bool isPressed { get; set; }
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protected override void Start()
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{
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base.Start();
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background.gameObject.SetActive(false);
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}
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public override void OnPointerDown(PointerEventData eventData)
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public override void OnPointerDown(PointerEventData eventData)
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{
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{
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background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
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background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
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background.gameObject.SetActive(true);
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base.OnPointerDown(eventData);
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base.OnPointerDown(eventData);
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//OnTouchDown?.Invoke();
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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background.gameObject.SetActive(false);
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base.OnPointerUp(eventData);
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//OnTouchUp?.Invoke();
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}
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}
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}
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}
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@ -0,0 +1,62 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace LoadedAssets.Joystick_Pack.Scripts.Joysticks
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{
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public class OpacityJoystick : Joystick
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{
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[SerializeField] private float _idleStateOpacity = 1f;
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[SerializeField] private float _activeStateOpacity = 1f;
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private Image _backgroundImage;
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private Image _handleImage;
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private bool _hasBackgroundImage;
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private bool _hasHandleImage;
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protected override void Start()
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{
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_backgroundImage = background.GetComponent<Image>();
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_handleImage = handle.GetComponent<Image>();
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_hasBackgroundImage = _backgroundImage != null;
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_hasHandleImage = _handleImage != null;
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SetOpacity(_idleStateOpacity);
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base.Start();
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}
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public override void OnPointerDown(PointerEventData eventData)
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{
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SetOpacity(_activeStateOpacity);
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base.OnPointerDown(eventData);
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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SetOpacity(_idleStateOpacity);
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base.OnPointerUp(eventData);
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}
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private void SetOpacity(float opacity)
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{
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if (_hasBackgroundImage)
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{
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var backgroundColor = _backgroundImage.color;
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backgroundColor.a = opacity;
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_backgroundImage.color = backgroundColor;
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}
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if (_hasHandleImage)
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{
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var handleColor = _handleImage.color;
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handleColor.a = opacity;
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_handleImage.color = handleColor;
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}
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: eb73ee9cab394bc3bdcc13b1e39be28b
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timeCreated: 1634045936
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@ -1,9 +1,8 @@
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using System.Collections;
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using LoadedAssets.Joystick_Pack.Scripts.Joysticks;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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public class VariableJoystick : Joystick
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public class VariableJoystick : OpacityJoystick
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{
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{
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public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
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public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
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@ -1,5 +1,27 @@
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--- !u!1 &7121823489171206717
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--- !u!1 &7121823489171206717
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|
Loading…
x
Reference in New Issue
Block a user