fixed Rocket

This commit is contained in:
dddushesss 2022-02-24 14:55:55 +03:00
parent 0503421766
commit 020dbc4be6
16 changed files with 247 additions and 285 deletions

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@ -13,7 +13,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
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HideOdinSerializeAttributeWarningMessages: 0 HideOdinSerializeAttributeWarningMessages: 0
HideNonSerializedShowInInspectorWarningMessages: 0 HideNonSerializedShowInInspectorWarningMessages: 0
buildSerializationFormat: 0 buildSerializationFormat: 0

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@ -25,8 +25,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 20.317627, y: 0, z: 57.78}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 8618016098659616984} - {fileID: 8618016098659616984}
@ -136,8 +136,8 @@ MonoBehaviour:
Entry: 8 Entry: 8
Data: Data:
_unit: {fileID: 0} _unit: {fileID: 0}
_color: 0 _color: 3
speed: 0.1 speed: 0.3
--- !u!136 &7385595456525671967 --- !u!136 &7385595456525671967
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@ -280,7 +280,7 @@ PrefabInstance:
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@ -130526,7 +130526,7 @@ MonoBehaviour:
attackText: {fileID: 1033038899} attackText: {fileID: 1033038899}
reloadText: {fileID: 985521934} reloadText: {fileID: 985521934}
chosenWeaponDataPath: ChosenWeapon.json chosenWeaponDataPath: ChosenWeapon.json
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--- !u!1 &1550290323 --- !u!1 &1550290323
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@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using AI; using AI;
using DefaultNamespace;
using DG.Tweening; using DG.Tweening;
using HexFiled; using HexFiled;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
@ -23,11 +24,22 @@ namespace Items.ItemViews
{ {
_unit = unit.Instance; _unit = unit.Instance;
_color = unit.Color; _color = unit.Color;
Rockets[_color].SetActive(true);
GetNearestUnit();
MoveToTarget();
} }
private void MoveToTarget()
{
transform.DOKill();
transform.LookAt(listUnits.First().transform);
transform.DOMove(listUnits.First().transform.position,
speed * Vector3.Distance(transform.position, listUnits.First().transform.position)).OnUpdate(
MoveToTarget);
}
private void GetNearestUnit() private void GetNearestUnit()
{ {
Rockets[_color].SetActive(true);
listUnits = new List<GameObject>(); listUnits = new List<GameObject>();
listUnits.AddRange(HexManager.UnitCurrentCell.Where(x => x.Key != _color).ToList() listUnits.AddRange(HexManager.UnitCurrentCell.Where(x => x.Key != _color).ToList()
.Select(x => x.Value.unit.Instance)); .Select(x => x.Value.unit.Instance));
@ -36,17 +48,6 @@ namespace Items.ItemViews
Vector3.Distance(y.transform.position, _unit.transform.position))); Vector3.Distance(y.transform.position, _unit.transform.position)));
} }
private void Update()
{
if (_unit != null)
{
GetNearestUnit();
transform.DOKill();
transform.LookAt(listUnits.First().transform);
transform.DOMove(listUnits.First().transform.position,
Vector3.Distance(listUnits.First().transform.position, _unit.transform.position) * speed)
.SetEase(Ease.Linear);
}
}
} }
} }

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@ -46,12 +46,12 @@ namespace Items
container.Unit.RotateUnit(container.Direction); container.Unit.RotateUnit(container.Direction);
_weapon.SetModifiedDamage(0); _weapon.SetModifiedDamage(0);
_weapon.objectToThrow.GetComponent<ISetUp>().SetUp(container.Unit);
container.DeAim(); container.DeAim();
TimerHelper.Instance.StartTimer(() => TimerHelper.Instance.StartTimer(() =>
{ {
var ball = _weapon.Fire(container.Unit.Instance.transform, container.Direction, container.Unit); var ball = _weapon.Fire(container.Unit.Instance.transform, container.Direction, container.Unit, false);
ball.GetComponent<ISetUp>().SetUp(container.Unit);
if (isLifeByTime) if (isLifeByTime)
{ {
TimerHelper.Instance.StartTimer(() => TimerHelper.Instance.StartTimer(() =>

View File

@ -1,6 +1,3 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using Data; using Data;
@ -8,8 +5,10 @@ using TMPro;
using UnityEngine; using UnityEngine;
using Weapons; using Weapons;
public class ChosenWeapon : MonoBehaviour namespace MainMenu
{ {
public class ChosenWeapon : MonoBehaviour
{
[SerializeField] private TMP_Text attackText; [SerializeField] private TMP_Text attackText;
[SerializeField] private TMP_Text reloadText; [SerializeField] private TMP_Text reloadText;
[SerializeField] private string chosenWeaponDataPath; [SerializeField] private string chosenWeaponDataPath;
@ -29,4 +28,5 @@ public class ChosenWeapon : MonoBehaviour
attackText.text = weapon.damage.ToString(); attackText.text = weapon.damage.ToString();
reloadText.text = weapon.reloadTime.ToString(CultureInfo.CurrentCulture); reloadText.text = weapon.reloadTime.ToString(CultureInfo.CurrentCulture);
} }
}
} }

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@ -1,12 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
public class FadeIn : MonoBehaviour namespace MainMenu
{ {
public class FadeIn : MonoBehaviour
{
[SerializeField] private float duration; [SerializeField] private float duration;
@ -15,4 +14,5 @@ public class FadeIn : MonoBehaviour
var back = GetComponent<Image>(); var back = GetComponent<Image>();
back.DOFade(0, duration).OnComplete(() => gameObject.SetActive(false)); back.DOFade(0, duration).OnComplete(() => gameObject.SetActive(false));
} }
}
} }

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@ -1,36 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class HighLightButton : MonoBehaviour
{
[SerializeField] private GameObject highLighter;
[SerializeField] private List<Button> _buttons;
[SerializeField] private float _duration;
[SerializeField] private Ease _ease;
private void Start()
{
List<Transform> buttonTransforms = new List<Transform>();
foreach (var button in _buttons)
{
buttonTransforms.Add(button.transform);
}
var i = 0;
buttonTransforms.ForEach(x => { _buttons[i++].onClick.AddListener(() => Highlight(x)); });
i = 0;
}
private void Highlight(Transform buttonTransform)
{
highLighter.transform
.DOMove(new Vector3(buttonTransform.position.x, highLighter.transform.position.y, 0), _duration)
.SetEase(_ease);
}
}

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@ -1,11 +0,0 @@
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serializedVersion: 2
defaultReferences: []
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userData:
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@ -1,10 +1,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using Scene = UnityEngine.SceneManagement.Scene;
[CreateAssetMenu(fileName = "LevelData", menuName = "Data/LevelData", order = 0)] namespace MainMenu
public class LevelData : ScriptableObject
{ {
[CreateAssetMenu(fileName = "LevelData", menuName = "Data/LevelData", order = 0)]
public class LevelData : ScriptableObject
{
[Serializable] [Serializable]
public struct Level public struct Level
{ {
@ -15,4 +17,5 @@ public class LevelData : ScriptableObject
[SerializeField] private List<Level> levels; [SerializeField] private List<Level> levels;
public List<Level> Levels => levels; public List<Level> Levels => levels;
}
} }

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@ -1,12 +1,11 @@
using System.IO; using System.IO;
using DefaultNamespace;
using DG.Tweening;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using AudioSettings = MainMenu.AudioSettings;
public class SettingsController : MonoBehaviour namespace MainMenu
{ {
public class SettingsController : MonoBehaviour
{
[SerializeField] private AudioSource menuMusSrc; [SerializeField] private AudioSource menuMusSrc;
[SerializeField] private string dataFilePath; [SerializeField] private string dataFilePath;
[SerializeField] private Slider musicSlider; [SerializeField] private Slider musicSlider;
@ -82,4 +81,5 @@ public class SettingsController : MonoBehaviour
{ {
menuMusSrc.volume = musicSlider.value; menuMusSrc.volume = musicSlider.value;
} }
}
} }

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@ -1,17 +1,14 @@
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using DanielLochner.Assets.SimpleScrollSnap; using DanielLochner.Assets.SimpleScrollSnap;
using DG.Tweening; using DG.Tweening;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
namespace MainMenu
public class ToolBarController : MonoBehaviour
{ {
public class ToolBarController : MonoBehaviour
{
[SerializeField] private List<Button> buttons; [SerializeField] private List<Button> buttons;
[SerializeField] private SimpleScrollSnap _scrollSnap; [SerializeField] private SimpleScrollSnap _scrollSnap;
[SerializeField] private bool hasHightlighter; [SerializeField] private bool hasHightlighter;
@ -50,4 +47,5 @@ public class ToolBarController : MonoBehaviour
.DOMove(new Vector3(buttonTransform.position.x, highLighter.transform.position.y, 0), duration) .DOMove(new Vector3(buttonTransform.position.x, highLighter.transform.position.y, 0), duration)
.SetEase(ease); .SetEase(ease);
} }
}
} }

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@ -1,11 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
public class WeaponIcon : MonoBehaviour namespace MainMenu
{ {
public class WeaponIcon : MonoBehaviour
{
[SerializeField] private Button button; [SerializeField] private Button button;
[SerializeField] private TMP_Text damageText; [SerializeField] private TMP_Text damageText;
[SerializeField] private TMP_Text shotsCount; [SerializeField] private TMP_Text shotsCount;
@ -21,4 +21,5 @@ public class WeaponIcon : MonoBehaviour
public TMP_Text ShotsCount => shotsCount; public TMP_Text ShotsCount => shotsCount;
public TMP_Text WeaponTitle => weaponTitle; public TMP_Text WeaponTitle => weaponTitle;
public GameObject Icon => icon; public GameObject Icon => icon;
}
} }

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@ -1,13 +1,13 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using Data; using Data;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using Weapons;
public class WeaponSelection : MonoBehaviour namespace MainMenu
{ {
public class WeaponSelection : MonoBehaviour
{
[SerializeField] private WeaponsData data; [SerializeField] private WeaponsData data;
[SerializeField] private WeaponIcon weaponIcon; [SerializeField] private WeaponIcon weaponIcon;
[SerializeField] private Transform grid; [SerializeField] private Transform grid;
@ -51,4 +51,5 @@ public class WeaponSelection : MonoBehaviour
writer.Write($"{i}"); writer.Write($"{i}");
} }
}
} }

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@ -30,7 +30,7 @@ namespace Weapons
modifiedDamage = damage + bonus; modifiedDamage = damage + bonus;
} }
public GameObject Fire(Transform start, Vector2 direction, Unit unit) public GameObject Fire(Transform start, Vector2 direction, Unit unit, bool isMoving = true)
{ {
var ball = Object.Instantiate(objectToThrow, var ball = Object.Instantiate(objectToThrow,
start.forward + start.transform.position + new Vector3(0, 1), start.forward + start.transform.position + new Vector3(0, 1),
@ -40,9 +40,11 @@ namespace Weapons
MusicController.Instance.PlayAudioClip(shotSound, ball); MusicController.Instance.PlayAudioClip(shotSound, ball);
ball.AddComponent<WeaponView>().SetWeapon(this, unit); ball.AddComponent<WeaponView>().SetWeapon(this, unit);
Weapon tmpThis = this; Weapon tmpThis = this;
GameObject localBall = ball;
Weapon tmpThis1 = this; Weapon tmpThis1 = this;
localBall.transform.DOMove(new Vector3(direction.normalized.x, if (isMoving)
{
ball.transform.DOMove(new Vector3(direction.normalized.x,
0, direction.normalized.y) * tmpThis.disnatce * HexGrid.HexDistance + 0, direction.normalized.y) * tmpThis.disnatce * HexGrid.HexDistance +
start.position + new Vector3(0, 1, 0), tmpThis.speed) start.position + new Vector3(0, 1, 0), tmpThis.speed)
.SetEase(Ease.Linear) .SetEase(Ease.Linear)
@ -60,6 +62,8 @@ namespace Weapons
ball.transform.DOKill(); ball.transform.DOKill();
Object.Destroy(ball); Object.Destroy(ball);
}); });
}
return ball; return ball;
} }

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