optimization and bugs fixed
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7e09b90397
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far clip plane: 1000
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orthographic size: 5
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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- component: {fileID: 1815399426}
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m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
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m_Intensity: 1
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m_Range: 10
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_CullingMatrixOverride:
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e01: 0
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m_Flare: {fileID: 0}
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m_RenderMode: 0
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1815399425}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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7
Assets/Scenes/LevelEditor.unity.meta
Normal file
7
Assets/Scenes/LevelEditor.unity.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
|
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guid: 5f3c2ad9ccead4d45b23681899371bff
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -58,7 +58,7 @@ public class AdsMob : MonoBehaviour
|
||||
|
||||
canvas.SetActive(false);
|
||||
Time.timeScale = 1f;
|
||||
buttonContinue.onClick.RemoveAllListeners();
|
||||
|
||||
}
|
||||
|
||||
// public void ShowAd()
|
||||
|
@ -39,7 +39,6 @@ namespace Controller
|
||||
hexGrid.OnGridLoaded += () => unitFactory.SpawnList(data.UnitData.Units);
|
||||
|
||||
hexGrid.OnHexPainted += paintedController.SetHexColors;
|
||||
hexGrid.OnHexPainted += itemFabric.UpdateCellToOpenList;
|
||||
hexGrid.OnHexPainted += paintedController.CheckDeathOrDestroy;
|
||||
hexGrid.SpawnField();
|
||||
}
|
||||
|
@ -4,8 +4,6 @@ using System.Linq;
|
||||
using DefaultNamespace;
|
||||
using Items;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace HexFiled
|
||||
{
|
||||
@ -24,16 +22,16 @@ namespace HexFiled
|
||||
public UnitColor Color => _color;
|
||||
|
||||
public Item Item => _item;
|
||||
private GameObject _towerView;
|
||||
private GameObject _building;
|
||||
|
||||
public GameObject Building
|
||||
{
|
||||
get => _towerView;
|
||||
get => _building;
|
||||
set
|
||||
{
|
||||
if (_towerView != null)
|
||||
if (_building == null)
|
||||
{
|
||||
_towerView = value;
|
||||
_building = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using Object = UnityEngine.Object;
|
||||
|
||||
namespace HexFiled
|
||||
{
|
||||
[Serializable]
|
||||
public class HexGrid
|
||||
{
|
||||
|
||||
@ -35,7 +36,6 @@ namespace HexFiled
|
||||
public HexGrid(FieldData fieldData)
|
||||
{
|
||||
_fieldData = fieldData;
|
||||
|
||||
_baseGameObject = new GameObject("HexGrid");
|
||||
_colors = new Dictionary<UnitColor, CellColor>(fieldData.colors.Count);
|
||||
foreach (var color in fieldData.colors)
|
||||
@ -49,11 +49,31 @@ namespace HexFiled
|
||||
_cells = new HexCell[_fieldData.height * _fieldData.width];
|
||||
}
|
||||
|
||||
public HexGrid(int x, int y, GameObject hexPrefab, List<CellColor> cellColors, GameObject lablePrefab)
|
||||
{
|
||||
_colors = new Dictionary<UnitColor, CellColor>(cellColors.Count);
|
||||
|
||||
_baseGameObject = new GameObject("HexGrid");
|
||||
_fieldData = ScriptableObject.CreateInstance<FieldData>();
|
||||
_fieldData.height = y;
|
||||
_fieldData.width = x;
|
||||
_fieldData.cellPrefab = hexPrefab;
|
||||
_fieldData.CoordinatesCanvas = lablePrefab;
|
||||
|
||||
foreach (var color in cellColors)
|
||||
{
|
||||
_colors.Add(color.UnitColor, color);
|
||||
}
|
||||
|
||||
_gridCanvas = Object.Instantiate(_fieldData.CoordinatesCanvas, _baseGameObject.transform)
|
||||
.GetComponent<Canvas>();
|
||||
HexManager.CellByColor = new Dictionary<UnitColor, List<HexCell>>();
|
||||
_cells = new HexCell[_fieldData.height * _fieldData.width];
|
||||
}
|
||||
|
||||
public HexCell GetCellFromCoord(HexCoordinates coordinates)
|
||||
{
|
||||
|
||||
return _cells.First(cell => cell.coordinates.Equals(coordinates));
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -103,16 +123,16 @@ namespace HexFiled
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
TMP_Text label = Object.Instantiate(_fieldData.cellLabelPrefab, _gridCanvas.transform, false);
|
||||
label.rectTransform.anchoredPosition =
|
||||
new Vector2(position.x, position.z);
|
||||
label.text = cell.coordinates.ToStringOnSeparateLines();
|
||||
#endif
|
||||
// #if UNITY_EDITOR
|
||||
// TMP_Text label = Object.Instantiate(_fieldData.cellLabelPrefab, _gridCanvas.transform, false);
|
||||
// label.rectTransform.anchoredPosition =
|
||||
// new Vector2(position.x, position.z);
|
||||
// label.text = cell.coordinates.ToStringOnSeparateLines();
|
||||
// #endif
|
||||
}
|
||||
|
||||
|
||||
public void SpawnField()
|
||||
public GameObject SpawnField()
|
||||
{
|
||||
|
||||
for (int z = 0, i = 0; z < _fieldData.height; z++)
|
||||
@ -124,6 +144,7 @@ namespace HexFiled
|
||||
}
|
||||
|
||||
OnGridLoaded?.Invoke();
|
||||
return _baseGameObject;
|
||||
}
|
||||
}
|
||||
}
|
@ -33,7 +33,7 @@ namespace HexFiled
|
||||
{
|
||||
HexManager.UnitCurrentCell
|
||||
.Where(cells
|
||||
=> HexManager.CellByColor[cells.Key].Count < 2
|
||||
=> HexManager.CellByColor[cells.Key].Count < 3
|
||||
|| (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color))
|
||||
.Select(cells => cells.Value.unit)
|
||||
.ToList().ForEach(x => x.Death());
|
||||
@ -42,6 +42,11 @@ namespace HexFiled
|
||||
{
|
||||
Object.Destroy(cell.Building);
|
||||
}
|
||||
|
||||
if (cell.Item != null)
|
||||
{
|
||||
cell.Item.Despawn();
|
||||
}
|
||||
}
|
||||
public void SetHexColors(HexCell cell)
|
||||
{
|
||||
|
82
Assets/Scripts/HexMapEditor.cs
Normal file
82
Assets/Scripts/HexMapEditor.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using HexFiled;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Purchasing.MiniJSON;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
public class HexMapEditor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<CellColor> cellColors;
|
||||
[SerializeField] private GameObject hexPrefab;
|
||||
[SerializeField] private GameObject labelPrefab;
|
||||
|
||||
private HexGrid hexGrid;
|
||||
|
||||
private Color activeColor;
|
||||
private GameObject fieldBaseGameObject;
|
||||
|
||||
|
||||
[EditorButton]
|
||||
private void DrawMap(int x, int y)
|
||||
{
|
||||
if (hexGrid != null)
|
||||
{
|
||||
Destroy(fieldBaseGameObject);
|
||||
}
|
||||
|
||||
hexGrid = new HexGrid(x, y, hexPrefab, cellColors, labelPrefab);
|
||||
WriteToBinaryFile("HexField", hexGrid);
|
||||
fieldBaseGameObject = hexGrid.SpawnField();
|
||||
}
|
||||
|
||||
[EditorButton]
|
||||
private void LoadMap(string name)
|
||||
{
|
||||
if (File.Exists(name))
|
||||
{
|
||||
hexGrid = ReadFromBinaryFile<HexGrid>("HexField");
|
||||
hexGrid.SpawnField();
|
||||
}
|
||||
}
|
||||
|
||||
public static void WriteToBinaryFile<T>(string filePath, T objectToWrite, bool append = false)
|
||||
{
|
||||
using (Stream stream = File.Open(filePath, append ? FileMode.Append : FileMode.Create))
|
||||
{
|
||||
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
|
||||
binaryFormatter.Serialize(stream, objectToWrite);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static T ReadFromBinaryFile<T>(string filePath)
|
||||
{
|
||||
using (Stream stream = File.Open(filePath, FileMode.Open))
|
||||
{
|
||||
var binaryFormatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
|
||||
return (T)binaryFormatter.Deserialize(stream);
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
HandleInput();
|
||||
}
|
||||
}
|
||||
|
||||
void HandleInput()
|
||||
{
|
||||
Ray inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(inputRay, out hit))
|
||||
{
|
||||
var coord = HexCoordinates.FromPosition(hit.point);
|
||||
hexGrid.GetCellFromCoord(coord).PaintHex(UnitColor.Green);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
13
Assets/Scripts/HexMapEditor.cs.meta
Normal file
13
Assets/Scripts/HexMapEditor.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72e29f1d38b64a76b778e76173bdd3eb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- hexPrefab: {fileID: 1661242500252451528, guid: bcea5b4a96735bd4b936f8f3fefcc688, type: 3}
|
||||
- labelPrefab: {fileID: 4726489279989878083, guid: f31e0880dd078104bb31dc0fd7ef9f19, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -8,7 +8,6 @@ namespace Items
|
||||
[CreateAssetMenu(fileName = "BuildingItem", menuName = "Item/Building")]
|
||||
public class Building : Item
|
||||
{
|
||||
|
||||
[SerializeField] private GameObject buildingPrefab;
|
||||
|
||||
|
||||
@ -21,7 +20,8 @@ namespace Items
|
||||
public void PlaceItem(HexCell cell)
|
||||
{
|
||||
Unit.UseItem(this);
|
||||
var obj = SpawnHelper.Spawn(buildingPrefab, cell.transform.position + buildingPrefab.transform.position);
|
||||
var obj = GameObject.Instantiate(buildingPrefab,
|
||||
cell.transform.position + buildingPrefab.transform.position, Quaternion.identity);
|
||||
obj.GetComponent<TowerView>()?.SetUp(Unit.Color);
|
||||
obj.GetComponent<BombView>()?.SetUp(Unit);
|
||||
cell.Building = obj;
|
||||
|
@ -52,6 +52,7 @@ namespace Items
|
||||
var cell = HexManager.UnitCurrentCell[Unit.Color].cell.GetNeighbor(_direction);
|
||||
cell.PaintHex(Unit.Color);
|
||||
bool keepGoing = true;
|
||||
var moveDir = _direction;
|
||||
itterationMove.ForEach(dir =>
|
||||
{
|
||||
if (!keepGoing) return;
|
||||
@ -76,6 +77,7 @@ namespace Items
|
||||
});
|
||||
|
||||
OnItemUsed?.Invoke();
|
||||
Unit.Move(moveDir);
|
||||
Unit.UnitView.AnimActionDic[animName] -= DoPaint;
|
||||
OnItemUsed = null;
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ using DefaultNamespace;
|
||||
using HexFiled;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Items
|
||||
{
|
||||
@ -43,7 +44,7 @@ namespace Items
|
||||
|
||||
public GameObject Spawn(HexCell cell, GameObject parent, GameObject iconPrefab)
|
||||
{
|
||||
_instance = SpawnHelper.Spawn(iconPrefab, cell.transform.position + new Vector3(0, 1, 0), parent);
|
||||
_instance = GameObject.Instantiate(iconPrefab, cell.transform.position + new Vector3(0, 1, 0),Quaternion.identity, parent.transform);
|
||||
_instance.AddComponent<ItemView>().SetUp(this);
|
||||
_instance.AddComponent<CapsuleCollider>().isTrigger = true;
|
||||
return _instance;
|
||||
@ -55,6 +56,11 @@ namespace Items
|
||||
Unit = value.unit;
|
||||
}
|
||||
|
||||
public void Despawn()
|
||||
{
|
||||
Object.Destroy(_instance);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
OnItemUsed = null;
|
||||
|
@ -15,7 +15,6 @@ namespace Items
|
||||
public static Dictionary<GameObject, HexCell> Items;
|
||||
public static Dictionary<ItemType, GameObject> itemIcon;
|
||||
private ItemsData _data;
|
||||
private List<HexCell> _openList;
|
||||
private List<Type> _itemTypes;
|
||||
private GameObject _itemParrant;
|
||||
private float _spawnTime;
|
||||
@ -27,7 +26,6 @@ namespace Items
|
||||
_itemParrant = new GameObject("Items");
|
||||
Items = new Dictionary<GameObject, HexCell>();
|
||||
_data = data;
|
||||
_openList = new List<HexCell>();
|
||||
_spawnTime = Random.Range(data.SpawnTime.from, data.SpawnTime.to);
|
||||
data.Icons.ForEach(icon =>
|
||||
{
|
||||
@ -35,30 +33,44 @@ namespace Items
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdateCellToOpenList(HexCell cell)
|
||||
{
|
||||
if (cell.Color != UnitColor.Grey)
|
||||
{
|
||||
_openList.Add(cell);
|
||||
}
|
||||
else if (_openList.Contains(cell))
|
||||
{
|
||||
_openList.Remove(cell);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
if (Time.time - time >= _spawnTime)
|
||||
{
|
||||
List<HexCell> closedList = HexManager.UnitCurrentCell.Select(unitCells => unitCells.Value.cell)
|
||||
List<HexCell> closedList = HexManager.UnitCurrentCell
|
||||
.Select(unitCells => unitCells.Value.cell)
|
||||
.ToList();
|
||||
|
||||
foreach (var cellByColor
|
||||
in HexManager.CellByColor
|
||||
.Where(cellByColor => cellByColor.Key != UnitColor.Grey))
|
||||
{
|
||||
cellByColor.Value.ForEach(x =>
|
||||
{
|
||||
if (x.Building != null)
|
||||
{
|
||||
closedList.Add(x);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
List<HexCell> openList = new List<HexCell>();
|
||||
time = Time.time;
|
||||
if (_openList.Count == 0)
|
||||
foreach (var cellByColor
|
||||
in HexManager.CellByColor
|
||||
.Where(cellByColor => cellByColor.Key != UnitColor.Grey))
|
||||
{
|
||||
openList.AddRange(cellByColor.Value);
|
||||
}
|
||||
|
||||
|
||||
if (HexManager.CellByColor.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var cell = _openList[Random.Range(0, _openList.Count - 1)];
|
||||
var cell = openList[Random.Range(0, openList.Count - 1)];
|
||||
|
||||
if (closedList.Contains(cell) || cell.Item != null)
|
||||
{
|
||||
|
@ -1,25 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
public static class SpawnHelper
|
||||
{
|
||||
public static GameObject Spawn(GameObject gameObject, Vector3 pos)
|
||||
{
|
||||
return Object.Instantiate(gameObject, pos, Quaternion.identity);
|
||||
}
|
||||
|
||||
public static GameObject Spawn(GameObject gameObject, Vector3 pos, GameObject parrant)
|
||||
{
|
||||
return Object.Instantiate(gameObject, pos, Quaternion.identity, parrant.transform);
|
||||
}
|
||||
|
||||
public static GameObject Spawn(GameObject gameObject, GameObject parrant)
|
||||
{
|
||||
return Object.Instantiate(gameObject, parrant.transform);
|
||||
}
|
||||
public static void Destroy(GameObject obj){
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ec94f8447ef4582be47e726718b30b5
|
||||
timeCreated: 1641866607
|
@ -254,7 +254,12 @@ namespace Units
|
||||
|
||||
public void UseItem(Item item)
|
||||
{
|
||||
if(_inventory.Contains(item))
|
||||
_inventory.Remove(item);
|
||||
else
|
||||
{
|
||||
_inventoryDefence.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
private void MoveEnd()
|
||||
|
@ -73,7 +73,7 @@ namespace Chars
|
||||
|
||||
|
||||
AIAgent agent = new AIAgent(unitInfo, enemy);
|
||||
enemy.OnPlayerSpawned += x => _controllers.Add(agent);
|
||||
//enemy.OnPlayerSpawned += x => _controllers.Add(agent);
|
||||
enemy.OnDeath += x => { _controllers.Remove(agent); };
|
||||
enemy.OnDeath += _paintedController.PaintOnDeath;
|
||||
enemy.Spawn(unitInfo.spawnPos);
|
||||
|
Loading…
x
Reference in New Issue
Block a user